[Mesa-dev] [PATCH] tnl: let _TNL_ATTRIB_POINTSIZE do not depend on ctx->VertexProgram._Enabled

Liu Aleaxander aleaxander at gmail.com
Mon Feb 20 05:58:10 PST 2012


We may specify the point size in a glsl vertex shader.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=46311
piglit: glsl-vs-point-size

NOTE: This is a candidate for stable release branches.

Signed-off-by: Yuanhan Liu <yuanhan.liu at linux.intel.com>
---
 src/mesa/tnl/t_context.c |    3 +--
 1 files changed, 1 insertions(+), 2 deletions(-)

diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
index 1ded44c..e38c0a3 100644
--- a/src/mesa/tnl/t_context.c
+++ b/src/mesa/tnl/t_context.c
@@ -151,8 +151,7 @@ _tnl_InvalidateState( struct gl_context *ctx,
GLuint new_state )
    if (ctx->RenderMode == GL_FEEDBACK)
       tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_TEX0);

-   if (ctx->Point._Attenuated ||
-       (ctx->VertexProgram._Enabled && ctx->VertexProgram.PointSizeEnabled))
+   if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled)
       tnl->render_inputs_bitset |= BITFIELD64_BIT(_TNL_ATTRIB_POINTSIZE);

    /* check for varying vars which are written by the vertex program */
-- 
1.7.3.1


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