[Mesa-dev] [PATCH] i915: fallback to swrast when gl_PointSize met
Liu Aleaxander
aleaxander at gmail.com
Tue Feb 21 07:24:27 PST 2012
Sorry that I send the patch twice, the network connection here was
terrifying bad just now.
On 2/21/12, Liu Aleaxander <aleaxander at gmail.com> wrote:
> This patch(the way to fix this issue) is a little weird, as we already
> fallbacked to swrast when handling gl_PointSize(in vertex shader).
> Sounds that we didn't fallback enough;) This patch servers as fixing the
> gl_PointSize issue on Pineview platform.
>
> Since the patch is a little weird, I thought a while for another fix:
> get the point size at intelRenderStart() (or somewhere else before
> vtbl.emit_state()) by reading the vertex program output. This is so
> tricky that I droped this fix.
>
> Any better thoughts(or even fixes) are welcome and appreciate.
>
> This patch would fix piglit glsl-vs-point-size on Pineview(when the GL
> version 2.0 requirement is removed).
>
> Signed-off-by: Yuanhan Liu <yuanhan.liu at linux.intel.com>
> ---
> src/mesa/drivers/dri/i915/i915_context.h | 1 +
> src/mesa/drivers/dri/i915/i915_fragprog.c | 9 +++++++++
> src/mesa/drivers/dri/i915/intel_tris.c | 1 +
> 3 files changed, 11 insertions(+), 0 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i915/i915_context.h
> b/src/mesa/drivers/dri/i915/i915_context.h
> index 8167137..400e3a4 100644
> --- a/src/mesa/drivers/dri/i915/i915_context.h
> +++ b/src/mesa/drivers/dri/i915/i915_context.h
> @@ -40,6 +40,7 @@
> #define I915_FALLBACK_POINT_SMOOTH 0x80000
> #define I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN 0x100000
> #define I915_FALLBACK_DRAW_OFFSET 0x200000
> +#define I915_FALLBACK_VERTEX_PROGRAM_POINT_SIZE 0x400000
>
> #define I915_UPLOAD_CTX 0x1
> #define I915_UPLOAD_BUFFERS 0x2
> diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c
> b/src/mesa/drivers/dri/i915/i915_fragprog.c
> index 4f016a3..0e3cda1 100644
> --- a/src/mesa/drivers/dri/i915/i915_fragprog.c
> +++ b/src/mesa/drivers/dri/i915/i915_fragprog.c
> @@ -1324,6 +1324,15 @@ i915_update_program(struct gl_context *ctx)
> translate_program(fp);
>
> FALLBACK(&i915->intel, I915_FALLBACK_PROGRAM, fp->error);
> +
> + /*
> + * fallback to swrast for handling gl_PointSize builtin variable.
> + *
> + * FIXME: it's a little weird that put the handling of vertex program
> + * relative stuff here.
> + */
> + FALLBACK(intel, I915_FALLBACK_VERTEX_PROGRAM_POINT_SIZE,
> + ctx->VertexProgram.PointSizeEnabled);
> }
>
> void
> diff --git a/src/mesa/drivers/dri/i915/intel_tris.c
> b/src/mesa/drivers/dri/i915/intel_tris.c
> index a36011a..922f6ce 100644
> --- a/src/mesa/drivers/dri/i915/intel_tris.c
> +++ b/src/mesa/drivers/dri/i915/intel_tris.c
> @@ -1198,6 +1198,7 @@ static char *fallbackStrings[] = {
> [19] = "Smooth point",
> [20] = "point sprite coord origin",
> [21] = "depth/color drawing offset",
> + [22] = "gl_PointSize",
> };
>
>
> --
> 1.7.3.1
>
--
regards
Liu Aleaxander
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