[Mesa-dev] [PATCH 20/23] mesa: remove last of MAX_WIDTH, MAX_HEIGHT
sroland at vmware.com
Tue Feb 21 07:28:00 PST 2012
Am 21.02.2012 16:08, schrieb Jose Fonseca:
> ----- Original Message -----
>> On 02/21/2012 02:22 AM, Jose Fonseca wrote:
>>> Your series is a huge step forward already. But I wonder if we
>>> could go just a bit further and not add
>>> MAX_VIEWPORT_WIDTH/HEIGHT and MAX_RENDERBUFFER_SIZE defines.
>>> Would it be possible to derive these limits from the maximum
>>> texture size? Either the driver reported max texture size, or
>>> just define them in terms of MAX_TEXTURE_LEVELS so that there are
>>> less places to change next time we need to bump them.
>>> Alternatively, we could set them to zero, and later assert that
>>> the driver fill them correctly. I'm actually surprised that no
>>> driver actually sets them. Granted, viewport can be bigger than
>>> the maximum texture size, but there is no guarantee is there that
>>> old hardware drivers won't get broken next time we need to bump
>>> this to suite a new hardware.
>> I considered defining the max viewport size and renderbuffer size
>> in terms of the max texture size but I wan't sure if that's
>> typically true for most hardware. As you said, the max viewport
>> size could be larger than max texture/surface size, for example.
>> I guess I'd like to just leave it as-is for now so I can wrap up
>> this series. It'd be easy to change later.
>> I noticed that the gallium state tracker isn't setting the max
>> viewport or renderbuffer size values in st_extensions.c. We could
>> set those to the max texture size for the time being...
> Sounds good. FWIW, wglinfo on nvidia reports that maximum viewport
> and texture size match. And I'd expect that maximum renderbuffer and
> texture sizes to match too.
There were r300 radeons which had a max viewport size of 2560 and max
texture size of 2048 (or maybe 4096 can't remember). I would definitely
expect these values to be the same for newer hardware though.
Not sure why the driver didn't set it.
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