[Mesa-dev] [Bug 40059] [SNB] hang in "Amnesia: The Dark Descent" demo

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Feb 21 12:40:40 PST 2012


https://bugs.freedesktop.org/show_bug.cgi?id=40059

Kenneth Graunke <kenneth at whitecape.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Version|git                         |8.0

--- Comment #5 from Kenneth Graunke <kenneth at whitecape.org> 2012-02-21 12:40:40 PST ---
Fixed on master by:

commit 172bb92db1a3c317867d9cfec6f15c09c37a0f6c
Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Sat Feb 18 21:29:29 2012 -0800

    i965: Only set Last Render Target Select on the last FB write.

    Fixes GPU hangs in OilRush, Trine, and Amnesia: The Dark Descent,
    which all use MRT (multiple render targets).

    NOTE: This is a candidate for release branches.

    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38720
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40059
    Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45216
    Reviewed-by: Eric Anholt <eric at anholt.net>
    Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>

Thanks for the trimmed apitrace!

-- 
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are on the CC list for the bug.


More information about the mesa-dev mailing list