[Mesa-dev] [Bug 40059] [SNB] hang in "Amnesia: The Dark Descent" demo
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Feb 21 12:40:40 PST 2012
https://bugs.freedesktop.org/show_bug.cgi?id=40059
Kenneth Graunke <kenneth at whitecape.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Version|git |8.0
--- Comment #5 from Kenneth Graunke <kenneth at whitecape.org> 2012-02-21 12:40:40 PST ---
Fixed on master by:
commit 172bb92db1a3c317867d9cfec6f15c09c37a0f6c
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Sat Feb 18 21:29:29 2012 -0800
i965: Only set Last Render Target Select on the last FB write.
Fixes GPU hangs in OilRush, Trine, and Amnesia: The Dark Descent,
which all use MRT (multiple render targets).
NOTE: This is a candidate for release branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=38720
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=40059
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=45216
Reviewed-by: Eric Anholt <eric at anholt.net>
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
Thanks for the trimmed apitrace!
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