[Mesa-dev] [PATCH 2/2] i915: fix wrong rendering of gl_PointSize on Pineview
Yuanhan Liu
yuanhan.liu at linux.intel.com
Wed Feb 22 22:19:19 PST 2012
The current code would ignore the point size specified by gl_PointSize
builtin variable in vertex shader on Pineview. This patch servers as
fixing that.
This patch fixes the following issues on Pineview:
webglc: https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/conformance/rendering/point-size.html
piglit: glsl-vs-point-size
NOTE: This is a candidate for stable release branches.
v2: pick Eric's nice tip for fixing this issue in hardware rendering.
Signed-off-by: Yuanhan Liu <yuanhan.liu at linux.intel.com>
---
src/mesa/drivers/dri/i915/i915_fragprog.c | 4 ++++
1 files changed, 4 insertions(+), 0 deletions(-)
diff --git a/src/mesa/drivers/dri/i915/i915_fragprog.c b/src/mesa/drivers/dri/i915/i915_fragprog.c
index 4f016a3..2d60523 100644
--- a/src/mesa/drivers/dri/i915/i915_fragprog.c
+++ b/src/mesa/drivers/dri/i915/i915_fragprog.c
@@ -1361,6 +1361,10 @@ i915ValidateFragmentProgram(struct i915_context *i915)
EMIT_ATTR(_TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, S4_VFMT_XYZ, 12);
}
+ /* Handle gl_PointSize builtin var here */
+ if (ctx->Point._Attenuated || ctx->VertexProgram.PointSizeEnabled)
+ EMIT_ATTR(_TNL_ATTRIB_POINTSIZE, EMIT_1F, S4_VFMT_POINT_WIDTH, 1);
+
if (inputsRead & FRAG_BIT_COL0) {
intel->coloroffset = offset / 4;
EMIT_ATTR(_TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA, S4_VFMT_COLOR, 4);
--
1.7.4.4
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