[Mesa-dev] [PATCH 4/7] mesa: Avoid using the shine table for _tnl_RasterPos
Mathias Fröhlich
Mathias.Froehlich at gmx.net
Wed Feb 29 10:47:17 PST 2012
Use direct computation of pow for computing the shininess
in _tnl_RasterPos. Since the _tnl_RasterPos function is still
used by plenty drivers that do only need the shine table for
_tnl_RasterPos but do not make use of swtnl computations, this
enables pushing down the shine table computation and validation
into the tnl module, which will happen in a followup change.
Signed-off-by: Mathias Froehlich <Mathias.Froehlich at web.de>
---
src/mesa/tnl/t_rasterpos.c | 6 +++++-
1 files changed, 5 insertions(+), 1 deletions(-)
diff --git a/src/mesa/tnl/t_rasterpos.c b/src/mesa/tnl/t_rasterpos.c
index 17611cd..38f63b2 100644
--- a/src/mesa/tnl/t_rasterpos.c
+++ b/src/mesa/tnl/t_rasterpos.c
@@ -214,7 +214,11 @@ shade_rastpos(struct gl_context *ctx,
n_dot_h = DOT3(normal, h);
if (n_dot_h > 0.0F) {
- GLfloat spec_coef = _mesa_lookup_shininess(ctx, 0, n_dot_h);
+ GLfloat shine;
+ GLfloat spec_coef;
+
+ shine = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
+ spec_coef = powf(n_dot_h, shine);
if (spec_coef > 1.0e-10) {
if (ctx->Light.Model.ColorControl==GL_SEPARATE_SPECULAR_COLOR)
{
--
1.7.7.6
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