[Mesa-dev] [PATCH 7/7] mesa: Push the shine table into the tnl module.

Mathias Fröhlich Mathias.Froehlich at gmx.net
Wed Feb 29 10:47:32 PST 2012


All users of the shine table outside of the tnl module
are gone. Move the implementation into the tnl module and
prefix the public functions with _tnl.

Signed-off-by: Mathias Froehlich <Mathias.Froehlich at web.de>
---
 src/mesa/drivers/dri/r200/r200_tcl.c     |    4 +-
 src/mesa/drivers/dri/radeon/radeon_tcl.c |    4 +-
 src/mesa/main/light.c                    |  124 ---------------------------
 src/mesa/main/light.h                    |   23 -----
 src/mesa/main/mtypes.h                   |   19 ----
 src/mesa/tnl/t_context.c                 |   21 +++++-
 src/mesa/tnl/t_context.h                 |   18 ++++
 src/mesa/tnl/t_vb_light.c                |  134 
+++++++++++++++++++++++++++++-
 src/mesa/tnl/t_vb_lighttmp.h             |   12 ++--
 src/mesa/tnl/tnl.h                       |    3 +
 10 files changed, 183 insertions(+), 179 deletions(-)

diff --git a/src/mesa/drivers/dri/r200/r200_tcl.c 
b/src/mesa/drivers/dri/r200/r200_tcl.c
index ba8d0db..a667bd3 100644
--- a/src/mesa/drivers/dri/r200/r200_tcl.c
+++ b/src/mesa/drivers/dri/r200/r200_tcl.c
@@ -520,10 +520,10 @@ static void transition_to_swtnl( struct gl_context *ctx 
)
    r200ChooseVertexState( ctx );
    r200ChooseRenderState( ctx );
 
-   _mesa_validate_all_lighting_tables( ctx ); 
+   _tnl_validate_shine_tables( ctx ); 
 
    tnl->Driver.NotifyMaterialChange = 
-      _mesa_validate_all_lighting_tables;
+      _tnl_validate_shine_tables;
 
    radeonReleaseArrays( ctx, ~0 );
 
diff --git a/src/mesa/drivers/dri/radeon/radeon_tcl.c 
b/src/mesa/drivers/dri/radeon/radeon_tcl.c
index 071f98f..09f097c 100644
--- a/src/mesa/drivers/dri/radeon/radeon_tcl.c
+++ b/src/mesa/drivers/dri/radeon/radeon_tcl.c
@@ -461,10 +461,10 @@ static void transition_to_swtnl( struct gl_context *ctx 
)
    radeonChooseVertexState( ctx );
    radeonChooseRenderState( ctx );
 
-   _mesa_validate_all_lighting_tables( ctx ); 
+   _tnl_validate_shine_tables( ctx ); 
 
    tnl->Driver.NotifyMaterialChange = 
-      _mesa_validate_all_lighting_tables;
+      _tnl_validate_shine_tables;
 
    radeonReleaseArrays( ctx, ~0 );
 
diff --git a/src/mesa/main/light.c b/src/mesa/main/light.c
index f40e561..962a3e6 100644
--- a/src/mesa/main/light.c
+++ b/src/mesa/main/light.c
@@ -861,112 +861,6 @@ _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint 
*params )
 
 
 
-/**********************************************************************/
-/*****                  Lighting computation                      *****/
-/**********************************************************************/
-
-
-/*
- * Notes:
- *   When two-sided lighting is enabled we compute the color (or index)
- *   for both the front and back side of the primitive.  Then, when the
- *   orientation of the facet is later learned, we can determine which
- *   color (or index) to use for rendering.
- *
- *   KW: We now know orientation in advance and only shade for
- *       the side or sides which are actually required.
- *
- * Variables:
- *   n = normal vector
- *   V = vertex position
- *   P = light source position
- *   Pe = (0,0,0,1)
- *
- * Precomputed:
- *   IF P[3]==0 THEN
- *       // light at infinity
- *       IF local_viewer THEN
- *           _VP_inf_norm = unit vector from V to P      // Precompute
- *       ELSE
- *           // eye at infinity
- *           _h_inf_norm = Normalize( VP + <0,0,1> )     // Precompute
- *       ENDIF
- *   ENDIF
- *
- * Functions:
- *   Normalize( v ) = normalized vector v
- *   Magnitude( v ) = length of vector v
- */
-
-
-
-static void
-validate_shine_table( struct gl_context *ctx, GLuint side, GLfloat shininess )
-{
-   struct gl_shine_tab *list = ctx->_ShineTabList;
-   struct gl_shine_tab *s;
-
-   ASSERT(side < 2);
-
-   foreach(s, list)
-      if ( s->shininess == shininess )
-	 break;
-
-   if (s == list) {
-      GLint j;
-      GLfloat *m;
-
-      foreach(s, list)
-	 if (s->refcount == 0)
-	    break;
-
-      m = s->tab;
-      m[0] = 0.0;
-      if (shininess == 0.0) {
-	 for (j = 1 ; j <= SHINE_TABLE_SIZE ; j++)
-	    m[j] = 1.0;
-      }
-      else {
-	 for (j = 1 ; j < SHINE_TABLE_SIZE ; j++) {
-            GLdouble t, x = j / (GLfloat) (SHINE_TABLE_SIZE - 1);
-            if (x < 0.005) /* underflow check */
-               x = 0.005;
-            t = pow(x, shininess);
-	    if (t > 1e-20)
-	       m[j] = (GLfloat) t;
-	    else
-	       m[j] = 0.0;
-	 }
-	 m[SHINE_TABLE_SIZE] = 1.0;
-      }
-
-      s->shininess = shininess;
-   }
-
-   if (ctx->_ShineTable[side])
-      ctx->_ShineTable[side]->refcount--;
-
-   ctx->_ShineTable[side] = s;
-   move_to_tail( list, s );
-   s->refcount++;
-}
-
-
-void
-_mesa_validate_all_lighting_tables( struct gl_context *ctx )
-{
-   GLfloat shininess;
-   
-   shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
-   if (!ctx->_ShineTable[0] || ctx->_ShineTable[0]->shininess != shininess)
-      validate_shine_table( ctx, 0, shininess );
-
-   shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0];
-   if (!ctx->_ShineTable[1] || ctx->_ShineTable[1]->shininess != shininess)
-      validate_shine_table( ctx, 1, shininess );
-}
-
-
 /**
  * Examine current lighting parameters to determine if the optimized lighting
  * function can be used.
@@ -1304,17 +1198,6 @@ _mesa_init_lighting( struct gl_context *ctx )
    ctx->Light.ColorMaterialEnabled = GL_FALSE;
    ctx->Light.ClampVertexColor = GL_TRUE;
 
-   /* Lighting miscellaneous */
-   ctx->_ShineTabList = MALLOC_STRUCT( gl_shine_tab );
-   make_empty_list( ctx->_ShineTabList );
-   /* Allocate 10 (arbitrary) shininess lookup tables */
-   for (i = 0 ; i < 10 ; i++) {
-      struct gl_shine_tab *s = MALLOC_STRUCT( gl_shine_tab );
-      s->shininess = -1;
-      s->refcount = 0;
-      insert_at_tail( ctx->_ShineTabList, s );
-   }
-
    /* Miscellaneous */
    ctx->Light._NeedEyeCoords = GL_FALSE;
    ctx->_NeedEyeCoords = GL_FALSE;
@@ -1329,11 +1212,4 @@ _mesa_init_lighting( struct gl_context *ctx )
 void
 _mesa_free_lighting_data( struct gl_context *ctx )
 {
-   struct gl_shine_tab *s, *tmps;
-
-   /* Free lighting shininess exponentiation table */
-   foreach_s( s, tmps, ctx->_ShineTabList ) {
-      free( s );
-   }
-   free( ctx->_ShineTabList );
 }
diff --git a/src/mesa/main/light.h b/src/mesa/main/light.h
index 9966987..c751d6d 100644
--- a/src/mesa/main/light.h
+++ b/src/mesa/main/light.h
@@ -87,33 +87,11 @@ extern void
 _mesa_light(struct gl_context *ctx, GLuint lnum, GLenum pname, const GLfloat 
*params);
 
 
-/*
- * Compute dp ^ SpecularExponent.
- * Lerp between adjacent values in the f(x) lookup table, giving a
- * continuous function, with adequate overall accuracy.  (Though still
- * pretty good compared to a straight lookup).
- */
-static inline GLfloat
-_mesa_lookup_shininess(const struct gl_context *ctx, GLuint face, GLfloat dp)
-{
-   const struct gl_shine_tab *tab = ctx->_ShineTable[face];
-   float f = dp * (SHINE_TABLE_SIZE - 1);
-   int k = (int) f;
-   if (k < 0 /* gcc may cast an overflow float value to negative int value */
-	|| k > SHINE_TABLE_SIZE - 2)
-      return powf(dp, tab->shininess);
-   else
-      return tab->tab[k] + (f - k) * (tab->tab[k+1] - tab->tab[k]);
-}
-
-
 extern GLuint _mesa_material_bitmask( struct gl_context *ctx,
                                       GLenum face, GLenum pname,
                                       GLuint legal,
                                       const char * );
 
-extern void _mesa_validate_all_lighting_tables( struct gl_context *ctx );
-
 extern void _mesa_update_lighting( struct gl_context *ctx );
 
 extern void _mesa_update_tnl_spaces( struct gl_context *ctx, GLuint new_state 
);
@@ -132,7 +110,6 @@ extern void _mesa_allow_light_in_model( struct gl_context 
*ctx, GLboolean flag )
 
 #else
 #define _mesa_update_color_material( c, r ) ((void)0)
-#define _mesa_validate_all_lighting_tables( c ) ((void)0)
 #define _mesa_material_bitmask( c, f, p, l, s ) 0
 #define _mesa_init_lighting( c ) ((void)0)
 #define _mesa_free_lighting_data( c ) ((void)0)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 2f5f85f..480b1cf 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -629,21 +629,6 @@ struct gl_config
 /*@}*/
 
 
-#define EXP_TABLE_SIZE 512	/**< Specular exponent lookup table sizes */
-#define SHINE_TABLE_SIZE 256	/**< Material shininess lookup table sizes */
-
-/**
- * Material shininess lookup table.
- */
-struct gl_shine_tab
-{
-   struct gl_shine_tab *next, *prev;
-   GLfloat tab[SHINE_TABLE_SIZE+1];
-   GLfloat shininess;
-   GLuint refcount;
-};
-
-
 /**
  * Light source state.
  */
@@ -3387,10 +3372,6 @@ struct gl_context
 
    GLuint TextureStateTimestamp; /**< detect changes to shared state */
 
-   struct gl_shine_tab *_ShineTable[2]; /**< Active shine tables */
-   struct gl_shine_tab *_ShineTabList;  /**< MRU list of inactive shine 
tables */
-   /**@}*/
-
    struct gl_list_extensions *ListExt; /**< driver dlist extensions */
 
    /** \name For debugging/development only */
diff --git a/src/mesa/tnl/t_context.c b/src/mesa/tnl/t_context.c
index 1ded44c..ede1d74 100644
--- a/src/mesa/tnl/t_context.c
+++ b/src/mesa/tnl/t_context.c
@@ -46,6 +46,7 @@ GLboolean
 _tnl_CreateContext( struct gl_context *ctx )
 {
    TNLcontext *tnl;
+   GLuint i;
 
    /* Create the TNLcontext structure
     */
@@ -76,10 +77,21 @@ _tnl_CreateContext( struct gl_context *ctx )
     */
    tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
    tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
-   tnl->Driver.NotifyMaterialChange = _mesa_validate_all_lighting_tables;
+   tnl->Driver.NotifyMaterialChange = _tnl_validate_shine_tables;
 
    tnl->nr_blocks = 0;
 
+   /* Lighting miscellaneous */
+   tnl->_ShineTabList = MALLOC_STRUCT( tnl_shine_tab );
+   make_empty_list( tnl->_ShineTabList );
+   /* Allocate 10 (arbitrary) shininess lookup tables */
+   for (i = 0 ; i < 10 ; i++) {
+      struct tnl_shine_tab *s = MALLOC_STRUCT( tnl_shine_tab );
+      s->shininess = -1;
+      s->refcount = 0;
+      insert_at_tail( tnl->_ShineTabList, s );
+   }
+
    /* plug in the VBO drawing function */
    vbo_set_draw_func(ctx, _tnl_vbo_draw_prims);
 
@@ -93,8 +105,15 @@ _tnl_CreateContext( struct gl_context *ctx )
 void
 _tnl_DestroyContext( struct gl_context *ctx )
 {
+   struct tnl_shine_tab *s, *tmps;
    TNLcontext *tnl = TNL_CONTEXT(ctx);
 
+   /* Free lighting shininess exponentiation table */
+   foreach_s( s, tmps, tnl->_ShineTabList ) {
+      free( s );
+   }
+   free( tnl->_ShineTabList );
+
    _tnl_destroy_pipeline( ctx );
 
    FREE(tnl);
diff --git a/src/mesa/tnl/t_context.h b/src/mesa/tnl/t_context.h
index c5a9020..8f18dde 100644
--- a/src/mesa/tnl/t_context.h
+++ b/src/mesa/tnl/t_context.h
@@ -384,6 +384,20 @@ struct tnl_clipspace
 };
 
 
+#define SHINE_TABLE_SIZE 256	/**< Material shininess lookup table sizes */
+
+/**
+ * Material shininess lookup table.
+ */
+struct tnl_shine_tab
+{
+   struct tnl_shine_tab *next, *prev;
+   GLfloat tab[SHINE_TABLE_SIZE+1];
+   GLfloat shininess;
+   GLuint refcount;
+};
+
+
 struct tnl_device_driver
 {
    /***
@@ -518,6 +532,10 @@ typedef struct
    GLuint nr_blocks;
 
    GLuint CurInstance;
+
+   struct tnl_shine_tab *_ShineTable[2]; /**< Active shine tables */
+   struct tnl_shine_tab *_ShineTabList;  /**< MRU list of inactive shine 
tables */
+   /**@}*/
 } TNLcontext;
 
 
diff --git a/src/mesa/tnl/t_vb_light.c b/src/mesa/tnl/t_vb_light.c
index 3acedf6..39467fa 100644
--- a/src/mesa/tnl/t_vb_light.c
+++ b/src/mesa/tnl/t_vb_light.c
@@ -36,6 +36,7 @@
 
 #include "t_context.h"
 #include "t_pipeline.h"
+#include "tnl.h"
 
 #define LIGHT_TWOSIDE       0x1
 #define LIGHT_MATERIAL      0x2
@@ -76,6 +77,114 @@ struct light_stage_data {
 
 
 
+/**********************************************************************/
+/*****                  Lighting computation                      *****/
+/**********************************************************************/
+
+
+/*
+ * Notes:
+ *   When two-sided lighting is enabled we compute the color (or index)
+ *   for both the front and back side of the primitive.  Then, when the
+ *   orientation of the facet is later learned, we can determine which
+ *   color (or index) to use for rendering.
+ *
+ *   KW: We now know orientation in advance and only shade for
+ *       the side or sides which are actually required.
+ *
+ * Variables:
+ *   n = normal vector
+ *   V = vertex position
+ *   P = light source position
+ *   Pe = (0,0,0,1)
+ *
+ * Precomputed:
+ *   IF P[3]==0 THEN
+ *       // light at infinity
+ *       IF local_viewer THEN
+ *           _VP_inf_norm = unit vector from V to P      // Precompute
+ *       ELSE
+ *           // eye at infinity
+ *           _h_inf_norm = Normalize( VP + <0,0,1> )     // Precompute
+ *       ENDIF
+ *   ENDIF
+ *
+ * Functions:
+ *   Normalize( v ) = normalized vector v
+ *   Magnitude( v ) = length of vector v
+ */
+
+
+
+static void
+validate_shine_table( struct gl_context *ctx, GLuint side, GLfloat shininess )
+{
+   TNLcontext *tnl = TNL_CONTEXT(ctx);
+   struct tnl_shine_tab *list = tnl->_ShineTabList;
+   struct tnl_shine_tab *s;
+
+   ASSERT(side < 2);
+
+   foreach(s, list)
+      if ( s->shininess == shininess )
+	 break;
+
+   if (s == list) {
+      GLint j;
+      GLfloat *m;
+
+      foreach(s, list)
+	 if (s->refcount == 0)
+	    break;
+
+      m = s->tab;
+      m[0] = 0.0;
+      if (shininess == 0.0) {
+	 for (j = 1 ; j <= SHINE_TABLE_SIZE ; j++)
+	    m[j] = 1.0;
+      }
+      else {
+	 for (j = 1 ; j < SHINE_TABLE_SIZE ; j++) {
+            GLdouble t, x = j / (GLfloat) (SHINE_TABLE_SIZE - 1);
+            if (x < 0.005) /* underflow check */
+               x = 0.005;
+            t = pow(x, shininess);
+	    if (t > 1e-20)
+	       m[j] = (GLfloat) t;
+	    else
+	       m[j] = 0.0;
+	 }
+	 m[SHINE_TABLE_SIZE] = 1.0;
+      }
+
+      s->shininess = shininess;
+   }
+
+   if (tnl->_ShineTable[side])
+      tnl->_ShineTable[side]->refcount--;
+
+   tnl->_ShineTable[side] = s;
+   move_to_tail( list, s );
+   s->refcount++;
+}
+
+
+void
+_tnl_validate_shine_tables( struct gl_context *ctx )
+{
+   TNLcontext *tnl = TNL_CONTEXT(ctx);
+   GLfloat shininess;
+   
+   shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_FRONT_SHININESS][0];
+   if (!tnl->_ShineTable[0] || tnl->_ShineTable[0]->shininess != shininess)
+      validate_shine_table( ctx, 0, shininess );
+
+   shininess = ctx->Light.Material.Attrib[MAT_ATTRIB_BACK_SHININESS][0];
+   if (!tnl->_ShineTable[1] || tnl->_ShineTable[1]->shininess != shininess)
+      validate_shine_table( ctx, 1, shininess );
+}
+
+
 /**
  * In the case of colormaterial, the effected material attributes
  * should already have been bound to point to the incoming color data,
@@ -101,7 +210,7 @@ update_materials(struct gl_context *ctx, struct 
light_stage_data *store)
    /* XXX we should only call this if we're tracking/changing the specular
     * exponent.
     */
-   _mesa_validate_all_lighting_tables( ctx );
+   _tnl_validate_shine_tables( ctx );
 }
 
 
@@ -149,11 +258,32 @@ prepare_materials(struct gl_context *ctx,
    /* FIXME: Is this already done?
     */
    _mesa_update_material( ctx, ~0 );
-   _mesa_validate_all_lighting_tables( ctx );
+
+   _tnl_validate_shine_tables( ctx );
 
    return store->mat_count;
 }
 
+/*
+ * Compute dp ^ SpecularExponent.
+ * Lerp between adjacent values in the f(x) lookup table, giving a
+ * continuous function, with adequate overall accuracy.  (Though still
+ * pretty good compared to a straight lookup).
+ */
+static inline GLfloat
+lookup_shininess(const struct gl_context *ctx, GLuint face, GLfloat dp)
+{
+   TNLcontext *tnl = TNL_CONTEXT(ctx);
+   const struct tnl_shine_tab *tab = tnl->_ShineTable[face];
+   float f = dp * (SHINE_TABLE_SIZE - 1);
+   int k = (int) f;
+   if (k < 0 /* gcc may cast an overflow float value to negative int value */
+	|| k > SHINE_TABLE_SIZE - 2)
+      return powf(dp, tab->shininess);
+   else
+      return tab->tab[k] + (f - k) * (tab->tab[k+1] - tab->tab[k]);
+}
+
 /* Tables for all the shading functions.
  */
 static light_func _tnl_light_tab[MAX_LIGHT_FUNC];
diff --git a/src/mesa/tnl/t_vb_lighttmp.h b/src/mesa/tnl/t_vb_lighttmp.h
index 1041a24..1944e5d 100644
--- a/src/mesa/tnl/t_vb_lighttmp.h
+++ b/src/mesa/tnl/t_vb_lighttmp.h
@@ -204,7 +204,7 @@ static void TAG(light_rgba_spec)( struct gl_context *ctx,
 	 n_dot_h = correction * DOT3(normal, h);
 
 	 if (n_dot_h > 0.0F) {
-	    GLfloat spec_coef = _mesa_lookup_shininess(ctx, side, n_dot_h);
+	    GLfloat spec_coef = lookup_shininess(ctx, side, n_dot_h);
 	    if (spec_coef > 1.0e-10) {
 	       spec_coef *= attenuation;
 	       ACC_SCALE_SCALAR_3V( spec[side], spec_coef,
@@ -383,7 +383,7 @@ static void TAG(light_rgba)( struct gl_context *ctx,
 	    n_dot_h = correction * DOT3(normal, h);
 
 	    if (n_dot_h > 0.0F) {
-	       GLfloat spec_coef = _mesa_lookup_shininess(ctx, side, n_dot_h);
+	       GLfloat spec_coef = lookup_shininess(ctx, side, n_dot_h);
 	       ACC_SCALE_SCALAR_3V( contrib, spec_coef,
 				    light->_MatSpecular[side]);
 	    }
@@ -483,7 +483,7 @@ static void TAG(light_fast_rgba_single)( struct gl_context 
*ctx,
          COPY_3V(sum, base[1]);
          ACC_SCALE_SCALAR_3V(sum, -n_dot_VP, light->_MatDiffuse[1]);
          if (n_dot_h > 0.0F) {
-            GLfloat spec = _mesa_lookup_shininess(ctx, 1, n_dot_h);
+            GLfloat spec = lookup_shininess(ctx, 1, n_dot_h);
             ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[1]);
          }
          COPY_3V(Bcolor[j], sum );
@@ -497,7 +497,7 @@ static void TAG(light_fast_rgba_single)( struct gl_context 
*ctx,
 	 COPY_3V(sum, base[0]);
 	 ACC_SCALE_SCALAR_3V(sum, n_dot_VP, light->_MatDiffuse[0]);
 	 if (n_dot_h > 0.0F) {
-            GLfloat spec = _mesa_lookup_shininess(ctx, 0, n_dot_h);
+            GLfloat spec = lookup_shininess(ctx, 0, n_dot_h);
 	    ACC_SCALE_SCALAR_3V(sum, spec, light->_MatSpecular[0]);
 	 }
 	 COPY_3V(Fcolor[j], sum );
@@ -589,7 +589,7 @@ static void TAG(light_fast_rgba)( struct gl_context *ctx,
 	    ACC_SCALE_SCALAR_3V(sum[0], n_dot_VP, light->_MatDiffuse[0]);
 	    n_dot_h = DOT3(normal, light->_h_inf_norm);
 	    if (n_dot_h > 0.0F) {
-               spec = _mesa_lookup_shininess(ctx, 0, n_dot_h);
+               spec = lookup_shininess(ctx, 0, n_dot_h);
 	       ACC_SCALE_SCALAR_3V( sum[0], spec, light->_MatSpecular[0]);
 	    }
 	 }
@@ -598,7 +598,7 @@ static void TAG(light_fast_rgba)( struct gl_context *ctx,
 	    ACC_SCALE_SCALAR_3V(sum[1], -n_dot_VP, light->_MatDiffuse[1]);
 	    n_dot_h = -DOT3(normal, light->_h_inf_norm);
 	    if (n_dot_h > 0.0F) {
-               spec = _mesa_lookup_shininess(ctx, 1, n_dot_h);
+               spec = lookup_shininess(ctx, 1, n_dot_h);
 	       ACC_SCALE_SCALAR_3V( sum[1], spec, light->_MatSpecular[1]);
 	    }
 	 }
diff --git a/src/mesa/tnl/tnl.h b/src/mesa/tnl/tnl.h
index d388981..434bd7f 100644
--- a/src/mesa/tnl/tnl.h
+++ b/src/mesa/tnl/tnl.h
@@ -101,4 +101,7 @@ _mesa_load_tracked_matrices(struct gl_context *ctx);
 extern void
 _tnl_RasterPos(struct gl_context *ctx, const GLfloat vObj[4]);
 
+extern void
+_tnl_validate_shine_tables( struct gl_context *ctx );
+
 #endif
-- 
1.7.7.6


More information about the mesa-dev mailing list