[Mesa-dev] [PATCH] mesa: Fix an issue with texture border in strip_texture_border()
Brian Paul
brian.e.paul at gmail.com
Wed Feb 29 18:04:28 PST 2012
On Wed, Feb 29, 2012 at 3:07 PM, Anuj Phogat <anuj.phogat at gmail.com> wrote:
> Border only applies to the width for a 1D texture array and for a 2D
> texture array the it applies to the width and height but not to the
> depth. This was not handled correctly in strip_texture_border().
>
> v2: height is also affected by border if target is GL_TEXTURE_3D
>
> Note: This is a candidate for stable branches
>
> Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
> ---
> A piglit test case for this patch will be posted on piglit mailing list.
>
> src/mesa/main/teximage.c | 57 +++++++++++++++++++++++++++++++++++++--------
> 1 files changed, 47 insertions(+), 10 deletions(-)
>
> diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
> index 5328ae2..b8ff67e 100644
> --- a/src/mesa/main/teximage.c
> +++ b/src/mesa/main/teximage.c
> @@ -2426,7 +2426,7 @@ _mesa_choose_texture_format(struct gl_context *ctx,
> * \param unpackNew returns the new pixel unpack parameters
> */
> static void
> -strip_texture_border(GLint *border,
> +strip_texture_border(GLenum target, GLint *border,
> GLint *width, GLint *height, GLint *depth,
> const struct gl_pixelstore_attrib *unpack,
> struct gl_pixelstore_attrib *unpackNew)
> @@ -2442,17 +2442,54 @@ strip_texture_border(GLint *border,
> unpackNew->ImageHeight = *height;
>
> unpackNew->SkipPixels += *border;
> - if (height)
> - unpackNew->SkipRows += *border;
> - if (depth)
> - unpackNew->SkipImages += *border;
>
> assert(*width >= 3);
> *width = *width - 2 * *border;
> - if (height && *height >= 3)
> - *height = *height - 2 * *border;
> - if (depth && *depth >= 3)
> - *depth = *depth - 2 * *border;
> +
> + switch(target) {
> + case GL_TEXTURE_1D:
> + case GL_TEXTURE_BUFFER:
> + case GL_PROXY_TEXTURE_1D:
> + case GL_TEXTURE_1D_ARRAY:
> + case GL_PROXY_TEXTURE_1D_ARRAY:
> + break;
> +
> + case GL_TEXTURE_2D:
> + case GL_TEXTURE_RECTANGLE:
> + case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
> + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
> + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
> + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
> + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
> + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
> + case GL_TEXTURE_EXTERNAL_OES:
> + case GL_PROXY_TEXTURE_2D:
> + case GL_PROXY_TEXTURE_RECTANGLE:
> + case GL_PROXY_TEXTURE_CUBE_MAP:
> + case GL_TEXTURE_2D_ARRAY:
> + case GL_PROXY_TEXTURE_2D_ARRAY:
> + if (height)
> + unpackNew->SkipRows += *border;
> + if (height && *height >= 3)
> + *height = *height - 2 * *border;
> + break;
> +
> + case GL_TEXTURE_3D:
> + case GL_PROXY_TEXTURE_3D:
> + if (height)
> + unpackNew->SkipRows += *border;
> + if (height && *height >= 3)
> + *height = *height - 2 * *border;
> + if (depth)
> + unpackNew->SkipImages += *border;
> + if (depth && *depth >= 3)
> + *depth = *depth - 2 * *border;
> + break;
> +
> + default:
> + _mesa_problem(NULL, "invalid target 0x%x in strip_texture_border()",
> + target);
> + }
> *border = 0;
This looks a little overly complicated to me. Let me see what I can
come up with. I'll post a patch in a bit.
-Brian
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