[Mesa-dev] [PATCH] glsl_to_tgsi: v2 Invalidate and revalidate uniform backing storage
Alex Deucher
alexdeucher at gmail.com
Mon Jan 2 08:27:24 PST 2012
On Thu, Dec 22, 2011 at 9:35 AM, Vadim Girlin <vadimgirlin at gmail.com> wrote:
> If glUniform1i and friends are going to dump data directly in
> driver-allocated, the pointers have to be updated when the storage
> moves. This should fix the regressions seen with commit 7199096.
>
> I'm not sure if this is the only place that needs this treatment. I'm
> a little uncertain about the various functions in st_glsl_to_tgsi that
> modify the TGSI IR and try to propagate changes about that up to the
> gl_program. That seems sketchy to me.
>
> Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
>
> v2:
>
> Revalidate when shader_program is not NULL.
> Update the pointers for all _LinkedShaders.
> Init glsl_to_tgsi_visitor::shader_program to NULL in the
> get_pixel_transfer_visitor & get_bitmap_visitor.
>
> Signed-off-by: Vadim Girlin <vadimgirlin at gmail.com>
> ---
>
> Based on the patch from Ian Romanick:
> http://lists.freedesktop.org/archives/mesa-dev/2011-November/014675.html
>
> Fixes uniform regressions with r600g (and probably other drivers)
> after commit 719909698c67c287a393d2380278e7b7495ae018
Are there any objections to pushing this patch?
Alex
>
> Tested on evergreen with r600.tests: no regressions.
>
> src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 25 +++++++++++++++++++++++++
> 1 files changed, 25 insertions(+), 0 deletions(-)
>
> diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> index 77aa0d1..fce92bb 100644
> --- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> +++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
> @@ -3708,6 +3708,7 @@ get_pixel_transfer_visitor(struct st_fragment_program *fp,
> /* Copy attributes of the glsl_to_tgsi_visitor in the original shader. */
> v->ctx = original->ctx;
> v->prog = prog;
> + v->shader_program = NULL;
> v->glsl_version = original->glsl_version;
> v->native_integers = original->native_integers;
> v->options = original->options;
> @@ -3837,6 +3838,7 @@ get_bitmap_visitor(struct st_fragment_program *fp,
> /* Copy attributes of the glsl_to_tgsi_visitor in the original shader. */
> v->ctx = original->ctx;
> v->prog = prog;
> + v->shader_program = NULL;
> v->glsl_version = original->glsl_version;
> v->native_integers = original->native_integers;
> v->options = original->options;
> @@ -4550,6 +4552,15 @@ st_translate_program(
> t->pointSizeOutIndex = -1;
> t->prevInstWrotePointSize = GL_FALSE;
>
> + if (program->shader_program) {
> + for (i = 0; i < program->shader_program->NumUserUniformStorage; i++) {
> + struct gl_uniform_storage *const storage =
> + &program->shader_program->UniformStorage[i];
> +
> + _mesa_uniform_detach_all_driver_storage(storage);
> + }
> + }
> +
> /*
> * Declare input attributes.
> */
> @@ -4776,6 +4787,20 @@ st_translate_program(
> t->insn[t->labels[i].branch_target]);
> }
>
> + if (program->shader_program) {
> + /* This has to be done last. Any operation the can cause
> + * prog->ParameterValues to get reallocated (e.g., anything that adds a
> + * program constant) has to happen before creating this linkage.
> + */
> + for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) {
> + if (program->shader_program->_LinkedShaders[i] == NULL)
> + continue;
> +
> + _mesa_associate_uniform_storage(ctx, program->shader_program,
> + program->shader_program->_LinkedShaders[i]->Program->Parameters);
> + }
> + }
> +
> out:
> if (t) {
> FREE(t->insn);
> --
> 1.7.7.4
>
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