[Mesa-dev] [PATCH] mesa: Avoid segfault when getting an unbound transform feedback buffer name.
Paul Berry
stereotype441 at gmail.com
Tue Jan 3 14:11:42 PST 2012
Previously we were using
gl_transform_feedback_object::Buffers[i]->Name to service an indexed
get request for GL_TRANSFORM_FEEDBACK_BUFFER_BINDING. However, if no
buffer has been bound, gl_transform_feedback_object::Buffers[i] is
NULL, so this was causing a segfault.
This patch switches to using
gl_transform_feedback_object::BufferNames[i], which is equal to
gl_transform_feedback_object::Buffers[i]->Name if
gl_transform_feedback_object::Buffers[i] is not NULL, and 0 if it is
NULL.
Fixes piglit test "EXT_transform_feedback/get-buffer-state
indexed_binding".
---
src/mesa/main/get.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/main/get.c b/src/mesa/main/get.c
index 0c9d6b3..5ad6012 100644
--- a/src/mesa/main/get.c
+++ b/src/mesa/main/get.c
@@ -2498,7 +2498,7 @@ find_value_indexed(const char *func, GLenum pname, int index, union value *v)
goto invalid_value;
if (!ctx->Extensions.EXT_transform_feedback)
goto invalid_enum;
- v->value_int = ctx->TransformFeedback.CurrentObject->Buffers[index]->Name;
+ v->value_int = ctx->TransformFeedback.CurrentObject->BufferNames[index];
return TYPE_INT;
}
--
1.7.6.5
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