[Mesa-dev] [PATCH] ff_fragment_shader: Don't generate swizzles for scalar combiner inputs
Eric Anholt
eric at anholt.net
Tue Jan 3 18:10:03 PST 2012
On Mon, 02 Jan 2012 19:36:25 -0800, Ian Romanick <idr at freedesktop.org> wrote:
> On 12/23/2011 10:35 PM, Eric Anholt wrote:
> > On Thu, 22 Dec 2011 17:43:57 -0800, "Ian Romanick"<idr at freedesktop.org> wrote:
> >> From: Ian Romanick<ian.d.romanick at intel.com>
> >>
> >> There are a couple scenarios where the source could be zero and the
> >> operand could be either SRC_ALPHA or ONE_MINUS_SRC_ALPHA. For
> >> example, if the source was ZERO. This would result in something like
> >> (0).w, and a later call to ir_validate would get angry.
> >>
> >> Signed-off-by: Ian Romanick<ian.d.romanick at intel.com>
> >> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=42517
> >
> > In other cases of handling this in the code, I was using the little
> > smear() helper function. I'd tend towards using that here as well, but
> > no strong feeling.
>
> smear replicates the X component to all four components of a vec4.
>
> This code either extracts the W component from a vec4 and returns it as
> a scalar, or it returns the scalar unmodified.
>
> Do you think there should be a new helper function for this case?
Looks like I fail at reviewing on both counts. Go ahead with your patch.
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