[Mesa-dev] [PATCH 2/2] mesa: Remove the dead Varyings list in the program.
Eric Anholt
eric at anholt.net
Tue Jan 3 18:52:38 PST 2012
---
src/mesa/main/mtypes.h | 1 -
src/mesa/main/shaderobj.c | 5 -----
2 files changed, 0 insertions(+), 6 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 9f0ef69..39ef245 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -2292,7 +2292,6 @@ struct gl_shader_program
/** Which texture target is being sampled (TEXTURE_1D/2D/3D/etc_INDEX) */
gl_texture_index SamplerTargets[MAX_SAMPLERS];
- struct gl_program_parameter_list *Varying;
GLboolean LinkStatus; /**< GL_LINK_STATUS */
GLboolean Validated;
GLboolean _Used; /**< Ever used for drawing? */
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index 454007f..de66851 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -286,11 +286,6 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
shProg->UniformHash = NULL;
}
- if (shProg->Varying) {
- _mesa_free_parameter_list(shProg->Varying);
- shProg->Varying = NULL;
- }
-
assert(shProg->InfoLog != NULL);
ralloc_free(shProg->InfoLog);
shProg->InfoLog = ralloc_strdup(shProg, "");
--
1.7.7.3
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