[Mesa-dev] [PATCH] mesa: Fix transform feedback of unsubscripted arrays.

Paul Berry stereotype441 at gmail.com
Tue Jan 3 22:35:38 PST 2012


It is not explicitly stated in the GL 3.0 spec that transform feedback
can be performed on a whole varying array (without supplying a
subscript).  However, it seems clear from context that this was the
intent.  Section 2.15 (TransformFeedback) says this:

    When writing varying variables that are arrays, individual array
    elements are written in order.

And section 2.20.3 (Shader Variables), says this, in the description
of GetTransformFeedbackVarying:

    For the selected varying variable, its type is returned into
    type. The size of the varying is returned into size. The value in
    size is in units of the type returned in type.

If it were not possible to perform transform feedback on an
unsubscripted array, the returned size would always be 1.

This patch fixes the linker so that transform feedback on an
unsubscripted array is supported.

Fixes piglit tests "EXT_transform_feedback/builtin-varyings
gl_ClipDistance[{4,8}]-no-subscript" and
"EXT_transform_feedback/output_type *[2]-no-subscript".

Note: on back-ends that set
gl_shader_compiler_options::LowerClipDistance (for example i965),
tests "EXT_transform_feedback/builtin-varyings
gl_ClipDistance[{1,2,3,5,6,7}]" still fail.  I hope to address this in
a later patch.
---
 src/glsl/linker.cpp |   99 ++++++++++++++++++++++++++++-----------------------
 1 files changed, 54 insertions(+), 45 deletions(-)

diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 45edafb..883a635 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -1426,12 +1426,12 @@ private:
    /**
     * True if the declaration in orig_name represents an array.
     */
-   bool is_array;
+   bool is_subscripted;
 
    /**
-    * If is_array is true, the array index that was specified in orig_name.
+    * If is_subscripted is true, the subscript that was specified in orig_name.
     */
-   unsigned array_index;
+   unsigned array_subscript;
 
    /**
     * Which component to extract from the vertex shader output location that
@@ -1460,6 +1460,12 @@ private:
 
    /** Type of the varying returned by glGetTransformFeedbackVarying() */
    GLenum type;
+
+   /**
+    * If location != -1, the size that should be returned by
+    * glGetTransformFeedbackVarying().
+    */
+   unsigned size;
 };
 
 
@@ -1484,14 +1490,14 @@ tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog,
 
    if (bracket) {
       this->var_name = ralloc_strndup(mem_ctx, input, bracket - input);
-      if (sscanf(bracket, "[%u]", &this->array_index) != 1) {
+      if (sscanf(bracket, "[%u]", &this->array_subscript) != 1) {
          linker_error(prog, "Cannot parse transform feedback varying %s", input);
          return false;
       }
-      this->is_array = true;
+      this->is_subscripted = true;
    } else {
       this->var_name = ralloc_strdup(mem_ctx, input);
-      this->is_array = false;
+      this->is_subscripted = false;
    }
 
    /* For drivers that lower gl_ClipDistance to gl_ClipDistanceMESA, we need
@@ -1501,8 +1507,10 @@ tfeedback_decl::init(struct gl_context *ctx, struct gl_shader_program *prog,
    if (ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].LowerClipDistance &&
        strcmp(this->var_name, "gl_ClipDistance") == 0) {
       this->var_name = "gl_ClipDistanceMESA";
-      this->single_component = this->array_index % 4;
-      this->array_index /= 4;
+      if (this->is_subscripted) {
+         this->single_component = this->array_subscript % 4;
+         this->array_subscript /= 4;
+      }
    }
 
    return true;
@@ -1518,9 +1526,9 @@ tfeedback_decl::is_same(const tfeedback_decl &x, const tfeedback_decl &y)
 {
    if (strcmp(x.var_name, y.var_name) != 0)
       return false;
-   if (x.is_array != y.is_array)
+   if (x.is_subscripted != y.is_subscripted)
       return false;
-   if (x.is_array && x.array_index != y.array_index)
+   if (x.is_subscripted && x.array_subscript != y.array_subscript)
       return false;
    if (x.single_component != y.single_component)
       return false;
@@ -1542,37 +1550,39 @@ tfeedback_decl::assign_location(struct gl_context *ctx,
 {
    if (output_var->type->is_array()) {
       /* Array variable */
-      if (!this->is_array) {
-         linker_error(prog, "Transform feedback varying %s found, "
-                      "but array dereference required for varying %s[%d]).",
-                      this->orig_name,
-		      output_var->name, output_var->type->length);
-         return false;
-      }
-      /* Check array bounds. */
-      if (this->array_index >=
-          (unsigned) output_var->type->array_size()) {
-         linker_error(prog, "Transform feedback varying %s has index "
-                      "%i, but the array size is %i.",
-                      this->orig_name, this->array_index,
-                      output_var->type->array_size());
-         return false;
-      }
       const unsigned matrix_cols =
          output_var->type->fields.array->matrix_columns;
-      this->location = output_var->location + this->array_index * matrix_cols;
+
+      if (this->is_subscripted) {
+         /* Check array bounds. */
+         if (this->array_subscript >=
+             (unsigned) output_var->type->array_size()) {
+            linker_error(prog, "Transform feedback varying %s has index "
+                         "%i, but the array size is %i.",
+                         this->orig_name, this->array_subscript,
+                         output_var->type->array_size());
+            return false;
+         }
+         this->location =
+            output_var->location + this->array_subscript * matrix_cols;
+         this->size = 1;
+      } else {
+         this->location = output_var->location;
+         this->size = (unsigned) output_var->type->array_size();
+      }
       this->vector_elements = output_var->type->fields.array->vector_elements;
       this->matrix_columns = matrix_cols;
-      this->type = GL_NONE;
+      this->type = output_var->type->fields.array->gl_type;
    } else {
       /* Regular variable (scalar, vector, or matrix) */
-      if (this->is_array) {
+      if (this->is_subscripted) {
          linker_error(prog, "Transform feedback varying %s found, "
                       "but it's an array ([] expected).",
                       this->orig_name);
          return false;
       }
       this->location = output_var->location;
+      this->size = 1;
       this->vector_elements = output_var->type->vector_elements;
       this->matrix_columns = output_var->type->matrix_columns;
       this->type = output_var->type->gl_type;
@@ -1621,26 +1631,25 @@ tfeedback_decl::store(struct gl_shader_program *prog,
                    this->orig_name);
       return false;
    }
-   for (unsigned v = 0; v < this->matrix_columns; ++v) {
-      unsigned num_components =
-         this->single_component >= 0 ? 1 : this->vector_elements;
-      info->Outputs[info->NumOutputs].OutputRegister = this->location + v;
-      info->Outputs[info->NumOutputs].NumComponents = num_components;
-      info->Outputs[info->NumOutputs].OutputBuffer = buffer;
-      info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer];
-      info->Outputs[info->NumOutputs].ComponentOffset =
-         this->single_component >= 0 ? this->single_component : 0;
-      ++info->NumOutputs;
-      info->BufferStride[buffer] += num_components;
+   for (unsigned index = 0; index < this->size; ++index) {
+      for (unsigned v = 0; v < this->matrix_columns; ++v) {
+         unsigned num_components =
+            this->single_component >= 0 ? 1 : this->vector_elements;
+         info->Outputs[info->NumOutputs].OutputRegister =
+            this->location + v + index * this->matrix_columns;
+         info->Outputs[info->NumOutputs].NumComponents = num_components;
+         info->Outputs[info->NumOutputs].OutputBuffer = buffer;
+         info->Outputs[info->NumOutputs].DstOffset = info->BufferStride[buffer];
+         info->Outputs[info->NumOutputs].ComponentOffset =
+            this->single_component >= 0 ? this->single_component : 0;
+         ++info->NumOutputs;
+         info->BufferStride[buffer] += num_components;
+      }
    }
 
    info->Varyings[varying].Name = ralloc_strdup(prog, this->orig_name);
    info->Varyings[varying].Type = this->type;
-   /* Since we require that transform feedback varyings dereference
-    * arrays, there's always only one element of the GL datatype above
-    * present in this varying.
-    */
-   info->Varyings[varying].Size = 1;
+   info->Varyings[varying].Size = this->size;
    info->NumVarying++;
 
    return true;
-- 
1.7.6.5



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