[Mesa-dev] [PATCH 5/7] mesa: Fix packing of stencil bits to MESA_FORMAT_Z32_FLOAT_X24S8.

Eric Anholt eric at anholt.net
Wed Jan 4 18:04:53 PST 2012


We were converting our ubyte stencil value to a float.  Just write it
as a uint, which overwrites the X24 part of X24S8 with 0 but shouldn't
matter.
---
 src/mesa/main/format_pack.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/mesa/main/format_pack.c b/src/mesa/main/format_pack.c
index 840559b..4367711 100644
--- a/src/mesa/main/format_pack.c
+++ b/src/mesa/main/format_pack.c
@@ -2453,7 +2453,7 @@ _mesa_pack_ubyte_stencil_row(gl_format format, GLuint n,
       break;
    case MESA_FORMAT_Z32_FLOAT_X24S8:
       {
-         GLfloat *d = ((GLfloat *) dst);
+         GLuint *d = dst;
          GLuint i;
          for (i = 0; i < n; i++) {
             d[i * 2 + 1] = src[i];
-- 
1.7.7.3



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