[Mesa-dev] [PATCH] glsl/builtins: Add missing mix(genType, genType, bvec) built-ins.
Ian Romanick
idr at freedesktop.org
Thu Jan 5 17:07:32 PST 2012
On 01/05/2012 01:28 PM, Kenneth Graunke wrote:
> The IR for mix(float, float, bool) was missing a write mask, causing the
> IR reader to die horribly. Furthermore, I neglected to add any of the
> new prototypes to the 1.30 profiles.
>
> Fixes oglconform's glsl-bif-com advanced.mix test cases.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44477
> Signed-off-by: Kenneth Graunke<kenneth at whitecape.org>
This looks like what I was expecting for this bug.
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/glsl/builtins/ir/mix.ir | 2 +-
> src/glsl/builtins/profiles/130.frag | 5 +++++
> src/glsl/builtins/profiles/130.vert | 5 +++++
> 3 files changed, 11 insertions(+), 1 deletions(-)
>
> diff --git a/src/glsl/builtins/ir/mix.ir b/src/glsl/builtins/ir/mix.ir
> index a31f0fa..70ae13c 100644
> --- a/src/glsl/builtins/ir/mix.ir
> +++ b/src/glsl/builtins/ir/mix.ir
> @@ -53,7 +53,7 @@
> (declare (in) float v1)
> (declare (in) float v2)
> (declare (in) bool a))
> - ((assign (var_ref a) (var_ref v1) (var_ref v2))
> + ((assign (var_ref a) (x) (var_ref v1) (var_ref v2))
> (return (var_ref v1))))
>
> (signature vec2
> diff --git a/src/glsl/builtins/profiles/130.frag b/src/glsl/builtins/profiles/130.frag
> index bc0fede..bb33032 100644
> --- a/src/glsl/builtins/profiles/130.frag
> +++ b/src/glsl/builtins/profiles/130.frag
> @@ -270,6 +270,11 @@ vec2 mix(vec2 x, vec2 y, float a);
> vec3 mix(vec3 x, vec3 y, float a);
> vec4 mix(vec4 x, vec4 y, float a);
>
> +float mix(float x, float y, bool a);
> +vec2 mix(vec2 x, vec2 y, bvec2 a);
> +vec3 mix(vec3 x, vec3 y, bvec3 a);
> +vec4 mix(vec4 x, vec4 y, bvec4 a);
> +
> float step(float edge, float x);
> vec2 step(vec2 edge, vec2 x);
> vec3 step(vec3 edge, vec3 x);
> diff --git a/src/glsl/builtins/profiles/130.vert b/src/glsl/builtins/profiles/130.vert
> index 35585d5..618ecf2 100644
> --- a/src/glsl/builtins/profiles/130.vert
> +++ b/src/glsl/builtins/profiles/130.vert
> @@ -270,6 +270,11 @@ vec2 mix(vec2 x, vec2 y, float a);
> vec3 mix(vec3 x, vec3 y, float a);
> vec4 mix(vec4 x, vec4 y, float a);
>
> +float mix(float x, float y, bool a);
> +vec2 mix(vec2 x, vec2 y, bvec2 a);
> +vec3 mix(vec3 x, vec3 y, bvec3 a);
> +vec4 mix(vec4 x, vec4 y, bvec4 a);
> +
> float step(float edge, float x);
> vec2 step(vec2 edge, vec2 x);
> vec3 step(vec3 edge, vec3 x);
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