[Mesa-dev] [PATCH] st/mesa: fix default interpolation for colors. (v2)
Brian Paul
brianp at vmware.com
Fri Jan 6 07:35:15 PST 2012
On 01/06/2012 08:26 AM, Dave Airlie wrote:
> On Fri, Jan 6, 2012 at 3:13 PM, Brian Paul<brianp at vmware.com> wrote:
>> On 01/06/2012 06:57 AM, Dave Airlie wrote:
>>>
>>> From: Dave Airlie<airlied at redhat.com>
>>>
>>> Brian mentioned that mesa-demos/reflect was broken on softpipe,
>>> by my previous commit. The problem was were blindly translating none
>>> to perspective, when color/pntc at least need it linear.
>>>
>>> v2: no regressions version.
>>> use shademodel to pick what none means.
>>>
>>> Signed-off-by: Dave Airlie<airlied at redhat.com>
>>> ---
>>> src/mesa/state_tracker/st_program.c | 19 ++++++++++++-------
>>> 1 files changed, 12 insertions(+), 7 deletions(-)
>>>
>>> diff --git a/src/mesa/state_tracker/st_program.c
>>> b/src/mesa/state_tracker/st_program.c
>>> index 146a9f3..1f6094e 100644
>>> --- a/src/mesa/state_tracker/st_program.c
>>> +++ b/src/mesa/state_tracker/st_program.c
>>> @@ -436,10 +436,14 @@ st_get_vp_variant(struct st_context *st,
>>>
>>>
>>> static unsigned
>>> -st_translate_interp(enum glsl_interp_qualifier glsl_qual)
>>> +st_translate_interp(enum glsl_interp_qualifier glsl_qual, bool is_color,
>>> GLenum shade_model)
>>> {
>>> switch (glsl_qual) {
>>> case INTERP_QUALIFIER_NONE:
>>> + if (is_color)
>>> + if (shade_model == GL_FLAT)
>>> + return TGSI_INTERPOLATE_LINEAR;
>>> + return TGSI_INTERPOLATE_PERSPECTIVE;
>>
>>
>> This doesn't look right. If shade_mode == GL_FLAT, shouldn't we return
>> TGSI_INTERPOLATE_CONSTANT?
>
> Yeah the code is very wrong, I was confused by the fact that softpipe
> perspective interp is broken and some piglit results.
>
>>> case INTERP_QUALIFIER_SMOOTH:
>>> return TGSI_INTERPOLATE_PERSPECTIVE;
>>> case INTERP_QUALIFIER_FLAT:
>>> @@ -542,12 +546,14 @@ st_translate_fragment_program(struct st_context *st,
>>> case FRAG_ATTRIB_COL0:
>>> input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
>>> input_semantic_index[slot] = 0;
>>> - interpMode[slot] =
>>> st_translate_interp(stfp->Base.InterpQualifier[attr]);
>>> + interpMode[slot] =
>>> st_translate_interp(stfp->Base.InterpQualifier[attr],
>>> + TRUE,
>>> st->ctx->Light.ShadeModel);
>>> break;
>>> case FRAG_ATTRIB_COL1:
>>> input_semantic_name[slot] = TGSI_SEMANTIC_COLOR;
>>> input_semantic_index[slot] = 1;
>>> - interpMode[slot] =
>>> st_translate_interp(stfp->Base.InterpQualifier[attr]);
>>> + interpMode[slot] =
>>> st_translate_interp(stfp->Base.InterpQualifier[attr],
>>> + TRUE,
>>> st->ctx->Light.ShadeModel);
>>> break;
>>> case FRAG_ATTRIB_FOGC:
>>> input_semantic_name[slot] = TGSI_SEMANTIC_FOG;
>>> @@ -601,10 +607,9 @@ st_translate_fragment_program(struct st_context *st,
>>> assert(attr>= FRAG_ATTRIB_TEX0);
>>> input_semantic_index[slot] = (attr - FRAG_ATTRIB_TEX0);
>>> input_semantic_name[slot] = TGSI_SEMANTIC_GENERIC;
>>> - if (attr == FRAG_ATTRIB_PNTC)
>>> - interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
>>> - else
>>> - interpMode[slot] =
>>> st_translate_interp(stfp->Base.InterpQualifier[attr]);
>>> + interpMode[slot] =
>>> st_translate_interp(stfp->Base.InterpQualifier[attr],
>>> + (attr ==
>>> FRAG_ATTRIB_PNTC),
>>> +
>>> st->ctx->Light.ShadeModel);
>>
>>
>> The ShadeModel value should only apply to color attibutes so it shouldn't
>> appear here in the texcoords/generic/point-coord case.
>>
>> I think the code should read:
>>
>> if (attr == FRAG_ATTRIB_PNTC)
>> interpMode[slot] = TGSI_INTERPOLATE_LINEAR;
>> else
>> interpMode[slot] =
>> st_translate_interp((stfp->Base.InterpQualifier[attr], false, 0);
>
> Yeah I'll probably just commit v1 + that change.
>
> then I'll try and figure why softpipe gives different answer for
> perspective than everyone else.
>
> Dave.
Looking forward, I think we'll eventually want to remove the
pipe_rasterizer_state::flatshade field and always use the fragment
shader interpolation qualifiers.
This would mean that if a shader was used both with
glShadeModel(GL_FLAT) and GL_SMOOTH we'd wind up with two variants of
the shader, but that should be rare.
-Brian
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