[Mesa-dev] [PATCH] Enable is_front_buffer_rendering variable in case of GL_FRONT_AND_BACK
Anuj Phogat
anuj.phogat at gmail.com
Fri Jan 6 13:00:36 PST 2012
glDrawBuffer(GL_FRONT_AND_BACK) results in to segmentation fault if
intel->is_front_buffer_rendering is not enabled with GL_FRONT_AND_BACK.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44153
Reported-by: Yi Sun <yi.sun at intel.com>
Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
src/mesa/drivers/dri/intel/intel_buffers.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c
index 4632751..9809f79 100644
--- a/src/mesa/drivers/dri/intel/intel_buffers.c
+++ b/src/mesa/drivers/dri/intel/intel_buffers.c
@@ -88,7 +88,7 @@ intelDrawBuffer(struct gl_context * ctx, GLenum mode)
intel->is_front_buffer_rendering;
intel->is_front_buffer_rendering = (mode == GL_FRONT_LEFT)
- || (mode == GL_FRONT);
+ || (mode == GL_FRONT) || (mode == GL_FRONT_AND_BACK);
/* If we weren't front-buffer rendering before but we are now,
* invalidate our DRI drawable so we'll ask for new buffers
--
1.7.7.4
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