[Mesa-dev] softpipe GL3 status
Dave Airlie
airlied at gmail.com
Sat Jan 7 00:44:48 PST 2012
>
> Let's add new opcodes for things like this.
I'll add IABS.
>>> cube shadow sampling, some reason ends up getting info from the
>>> fallback texture
>>
>>
>> Something in Gallium is probably deciding that GL_DEPTH_COMPONENT is
>> invalid for a cubemap and marking it as incomplete.
>
>
> Hmmm, I'm not sure what would be preventing cube textures in gallium or the
> state tracker.
Its only cube shadow stuff, cube stuff works fine, I'm sure it'll be
obvious when I hit it.
Dave.
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