[Mesa-dev] [Bug 44561] Piglit: spec/glsl-1.10/execution/interpolation/interpolation-none-gl_*-vertex fail
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Sat Jan 7 12:55:10 PST 2012
https://bugs.freedesktop.org/show_bug.cgi?id=44561
Vinson Lee <vlee at freedesktop.org> changed:
What |Removed |Added
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CC| |airlied at freedesktop.org
--- Comment #1 from Vinson Lee <vlee at freedesktop.org> 2012-01-07 12:55:10 PST ---
a103c61d278b7f56208818c4b949c408c00286fa is the first bad commit
commit a103c61d278b7f56208818c4b949c408c00286fa
Author: Dave Airlie <airlied at redhat.com>
Date: Wed Jan 4 11:49:26 2012 +0000
st/mesa: add support for clip vertex.
We need to pass the pre-projection matrix clip planes into the driver,
instead of the post for the case we have a vertex shader that writes clip
vertex.
Signed-off-by: Dave Airlie <airlied at redhat.com>
:040000 040000 765df24061b18f3b4f43e28fc2db3c0b12ae75f2
bcb7b49415879100006fc9ceb5f43bb1c4fd3596 Msrc
bisect run success
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