[Mesa-dev] [Bug 44561] Piglit: spec/glsl-1.10/execution/interpolation/interpolation-none-gl_*-vertex fail

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Tue Jan 10 10:33:00 PST 2012


https://bugs.freedesktop.org/show_bug.cgi?id=44561

--- Comment #5 from Stephane Marchesin <marchesin at icps.u-strasbg.fr> 2012-01-10 10:33:00 PST ---
I don't think it's a bug in i915g proper, since we don't handle vertex shaders
in there, or any vertex stuff for that matter, but instead rely on draw. I'll
try Dave'd draw patches later and see if that fixes things.

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