[Mesa-dev] [Bug 44561] Piglit: spec/glsl-1.10/execution/interpolation/interpolation-none-gl_*-vertex fail
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Tue Jan 10 10:33:00 PST 2012
https://bugs.freedesktop.org/show_bug.cgi?id=44561
--- Comment #5 from Stephane Marchesin <marchesin at icps.u-strasbg.fr> 2012-01-10 10:33:00 PST ---
I don't think it's a bug in i915g proper, since we don't handle vertex shaders
in there, or any vertex stuff for that matter, but instead rely on draw. I'll
try Dave'd draw patches later and see if that fixes things.
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
More information about the mesa-dev
mailing list