[Mesa-dev] [PATCH] Enable is_front_buffer_rendering variable in case of GL_FRONT_AND_BACK

Eric Anholt eric at anholt.net
Wed Jan 11 12:10:22 PST 2012


On Fri,  6 Jan 2012 13:00:36 -0800, Anuj Phogat <anuj.phogat at gmail.com> wrote:
> glDrawBuffer(GL_FRONT_AND_BACK) results in to segmentation fault if
> intel->is_front_buffer_rendering is not enabled with GL_FRONT_AND_BACK.
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44153

Reviewed-by: Eric Anholt <eric at anholt.net>
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