[Mesa-dev] [PATCH] Clean up GL3 status
Alex Deucher
alexdeucher at gmail.com
Wed Jan 11 14:40:36 PST 2012
On Wed, Jan 11, 2012 at 3:30 PM, Matt Turner <mattst88 at gmail.com> wrote:
> Signed-off-by: Matt Turner <mattst88 at gmail.com>
FWIW, a number of these extensions are supported on older hw as well
(e.g., r300), although I guess that hw is not GL3 capable.
Alex
> ---
> docs/GL3.txt | 78 +++++++++++++++++++++++++++++-----------------------------
> 1 files changed, 39 insertions(+), 39 deletions(-)
>
> diff --git a/docs/GL3.txt b/docs/GL3.txt
> index 0c67dce..069d36d 100644
> --- a/docs/GL3.txt
> +++ b/docs/GL3.txt
> @@ -12,47 +12,47 @@ Feature Status
>
> GL 3.0:
>
> -GLSL 1.30 (GL_EXT_gpu_shader4, etc.) started
> +GLSL 1.30 DONE
> glBindFragDataLocation, glGetFragDataLocation DONE
> -Conditional rendering (GL_NV_conditional_render) DONE (swrast, softpipe, i965)
> -Map buffer subranges (GL_ARB_map_buffer_range) DONE
> -Clamping controls (GL_ARB_color_buffer_float) DONE
> -Float textures, renderbuffers (GL_ARB_texture_float) DONE (gallium r300)
> -GL_EXT_packed_float DONE (gallium r600)
> -GL_EXT_texture_shared_exponent DONE (gallium, swrast)
> -Float depth buffers (GL_ARB_depth_buffer_float) DONE
> -Framebuffer objects (GL_EXT_framebuffer_object) DONE
> +Conditional rendering (GL_NV_conditional_render) DONE (i965, r600, swrast)
> +Map buffer subranges (GL_ARB_map_buffer_range) DONE (i965, r600, swrast)
> +Clamping controls (GL_ARB_color_buffer_float) DONE (i965, r600)
> +Float textures, renderbuffers (GL_ARB_texture_float) DONE (i965, r600)
> +GL_EXT_packed_float DONE (i965, r600)
> +GL_EXT_texture_shared_exponent DONE (i965, r600, swrast)
> +Float depth buffers (GL_ARB_depth_buffer_float) DONE (i965, r600)
> +Framebuffer objects (GL_EXT_framebuffer_object) DONE (i965, r600, swrast)
> Half-float DONE
> Multisample blit DONE
> Non-normalized Integer texture/framebuffer formats ~50% done
> -1D/2D Texture arrays DONE (gallium, swrast)
> +1D/2D Texture arrays DONE
> Packed depth/stencil formats DONE
> -Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
> -GL_EXT_texture_compression_rgtc DONE (swrast, gallium r600)
> -Red and red/green texture formats DONE (swrast, i965, gallium)
> -Transform feedback (GL_EXT_transform_feedback) DONE
> -Vertex array objects (GL_APPLE_vertex_array_object) DONE
> -sRGB framebuffer format (GL_EXT_framebuffer_sRGB) core GL done (i965, gallium), GLX todo
> +Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE (i965, r600, swrast)
> +GL_EXT_texture_compression_rgtc DONE (i965, r600, swrast)
> +Red and red/green texture formats DONE (i965, swrast, gallium)
> +Transform feedback (GL_EXT_transform_feedback) DONE (i965)
> +Vertex array objects (GL_APPLE_vertex_array_object) DONE (i965, r600, swrast)
> +sRGB framebuffer format (GL_EXT_framebuffer_sRGB) DONE (i965, r600)
> glClearBuffer commands DONE
> glGetStringi command DONE
> glTexParameterI, glGetTexParameterI commands DONE
> glVertexAttribI commands DONE (but converts int
> values to floats)
> -Depth format cube textures not started
> -GLX_ARB_create_context (GLX 1.4 is required) not started
> +Depth format cube textures DONE
> +GLX_ARB_create_context (GLX 1.4 is required) DONE
>
>
> GL 3.1:
>
> GLSL 1.40 not started
> Instanced drawing (GL_ARB_draw_instanced) DONE (gallium, swrast)
> -Buffer copying (GL_ARB_copy_buffer) DONE
> -Primitive restart (GL_NV_primitive_restart) DONE (gallium)
> +Buffer copying (GL_ARB_copy_buffer) DONE (i965, r600, swrast)
> +Primitive restart (GL_NV_primitive_restart) DONE (r600)
> 16 vertex texture image units DONE
> Texture buffer objs (GL_ARB_texture_buffer_object) not started
> -Rectangular textures (GL_ARB_texture_rectangle) DONE
> +Rectangular textures (GL_ARB_texture_rectangle) DONE (i965, r600, swrast)
> Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
> -Signed normalized textures (GL_EXT_texture_snorm) DONE (gallium)
> +Signed normalized textures (GL_EXT_texture_snorm) DONE (i965, r600)
>
>
> GL 3.2:
> @@ -60,36 +60,36 @@ GL 3.2:
> Core/compatibility profiles not started
> GLSL 1.50 not started
> Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
> -BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
> -Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
> -Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
> -Provoking vertex (GL_ARB_provoking_vertex) DONE
> -Seamless cubemaps (GL_ARB_seamless_cube_map) DONE
> +BGRA vertex order (GL_ARB_vertex_array_bgra) DONE (i965, r600, swrast)
> +Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE (i965, r600, swrast)
> +Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (i965, r600, swrast)
> +Provoking vertex (GL_ARB_provoking_vertex) DONE (i965, r600, swrast)
> +Seamless cubemaps (GL_ARB_seamless_cube_map) DONE (i965, r600)
> Multisample textures (GL_ARB_texture_multisample) not started
> -Frag depth clamp (GL_ARB_depth_clamp) DONE
> -Fence objects (GL_ARB_sync) DONE
> -GLX_ARB_create_context_profile not started
> +Frag depth clamp (GL_ARB_depth_clamp) DONE (i965, r600, swrast)
> +Fence objects (GL_ARB_sync) DONE (i965, r600, swrast)
> +GLX_ARB_create_context_profile DONE
>
>
> GL 3.3:
>
> GLSL 3.30 not started
> GL_ARB_blend_func_extended not started
> -GL_ARB_explicit_attrib_location DONE (swrast, i915, i965)
> -GL_ARB_occlusion_query2 DONE (swrast, gallium)
> -GL_ARB_sampler_objects DONE (gallium)
> +GL_ARB_explicit_attrib_location DONE (i915, i965, r600, swrast)
> +GL_ARB_occlusion_query2 DONE (r600, swrast)
> +GL_ARB_sampler_objects DONE (i965, r600)
> GL_ARB_texture_rgb10_a2ui DONE (gallium)
> -GL_ARB_texture_swizzle DONE (same as EXT version)
> +GL_ARB_texture_swizzle DONE (same as EXT version) (i965, r600, swrast)
> GL_ARB_timer_query ~60% done (the EXT variant)
> -GL_ARB_instanced_arrays DONE (gallium)
> -GL_ARB_vertex_type_2_10_10_10_rev DONE (gallium)
> +GL_ARB_instanced_arrays DONE (r600)
> +GL_ARB_vertex_type_2_10_10_10_rev DONE (r600)
>
>
> GL 4.0:
>
> GLSL 4.0 not started
> GL_ARB_texture_query_lod not started
> -GL_ARB_draw_buffers_blend DONE (gallium softpipe)
> +GL_ARB_draw_buffers_blend DONE (r600, softpipe)
> GL_ARB_draw_indirect not started
> GL_ARB_gpu_shader_fp64 not started
> GL_ARB_sample_shading not started
> @@ -105,7 +105,7 @@ GL_ARB_transform_feedback3 not started
> GL 4.1:
>
> GLSL 4.1 not started
> -GL_ARB_ES2_compatibility DONE (i965)
> +GL_ARB_ES2_compatibility DONE (i965, r600)
> GL_ARB_get_program_binary not started
> GL_ARB_separate_shader_objects some infrastructure done
> GL_ARB_shader_precision not started
> @@ -118,7 +118,7 @@ GLSL 4.2 not started
> GL_ARB_texture_compression_bptc not started
> GL_ARB_compressed_texture_pixel_storage not started
> GL_ARB_shader_atomic_counters not started
> -GL_ARB_texture_storage DONE (gallium, swrast)
> +GL_ARB_texture_storage DONE (r600, swrast)
> GL_ARB_transform_feedback_instanced not started
> GL_ARB_base_instance not started
> GL_ARB_shader_image_load_store not started
> --
> 1.7.3.4
>
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