[Mesa-dev] [PATCH 5/7] mesa: Fix leak of uniform storage records on shader program link/free.
Eric Anholt
eric at anholt.net
Thu Jan 12 13:47:12 PST 2012
NOTE: This is a candidate for the 8.0 branch.
---
src/mesa/main/shaderobj.c | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
index de66851..36f208d 100644
--- a/src/mesa/main/shaderobj.c
+++ b/src/mesa/main/shaderobj.c
@@ -35,6 +35,7 @@
#include "main/mfeatures.h"
#include "main/mtypes.h"
#include "main/shaderobj.h"
+#include "main/uniforms.h"
#include "program/program.h"
#include "program/prog_parameter.h"
#include "program/hash_table.h"
@@ -276,6 +277,7 @@ _mesa_clear_shader_program_data(struct gl_context *ctx,
struct gl_shader_program *shProg)
{
if (shProg->UniformStorage) {
+ _mesa_uniform_detach_all_driver_storage(shProg->UniformStorage);
ralloc_free(shProg->UniformStorage);
shProg->NumUserUniformStorage = 0;
shProg->UniformStorage = NULL;
--
1.7.7.3
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