[Mesa-dev] [PATCH 7/7] glsl: Fix leak of linked uniform names at relink/free of the shader_program.

Eric Anholt eric at anholt.net
Thu Jan 12 13:47:14 PST 2012


NOTE: This is a candidate for the 8.0 branch.
---
 src/glsl/link_uniforms.cpp |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index 02f57d9..d51850c 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -287,7 +287,7 @@ private:
 	 this->uniforms[id].sampler = ~0;
       }
 
-      this->uniforms[id].name = strdup(name);
+      this->uniforms[id].name = ralloc_strdup(this->uniforms, name);
       this->uniforms[id].type = base_type;
       this->uniforms[id].initialized = 0;
       this->uniforms[id].num_driver_storage = 0;
-- 
1.7.7.3



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