[Mesa-dev] [PATCH] mesa: add back glGetnUniformfv() overflow error reporting

nobled nobled at dreamwidth.org
Mon Jan 16 15:52:51 PST 2012


ping?

On Thu, Dec 22, 2011 at 4:34 PM, nobled at dreamwidth.org wrote:
> The error was erroneously removed in this commit:
>
> 719909698c67c287a393d2380278e7b7495ae018
> "mesa: Rewrite the way uniforms are tracked and handled"
>
> You also aren't even supposed to truncate the output to 'bufSize',
> so just return like before.
>
> Also fixup an old comment and add an assert.
> ---
> (This function has a random mixture of tabs+spaces and pure spaces for
> indentation, so I had no idea which style to use...)
>
>  src/mesa/main/uniform_query.cpp |   16 ++++++++++++----
>  src/mesa/main/uniforms.c        |    2 +-
>  2 files changed, 13 insertions(+), 5 deletions(-)
>
> diff --git a/src/mesa/main/uniform_query.cpp b/src/mesa/main/uniform_query.cpp
> index 33ba53c..8e58fc0 100644
> --- a/src/mesa/main/uniform_query.cpp
> +++ b/src/mesa/main/uniform_query.cpp
> @@ -203,10 +203,18 @@ _mesa_get_uniform(struct gl_context *ctx, GLuint
> program, GLint location,
>       const union gl_constant_value *const src =
>         &uni->storage[offset * elements];
>
> -      unsigned bytes = sizeof(uni->storage[0]) * elements;
> -      if (bytes > (unsigned) bufSize) {
> -        elements = bufSize / sizeof(uni->storage[0]);
> -        bytes = bufSize;
> +      assert(returnType == GLSL_TYPE_FLOAT || returnType == GLSL_TYPE_INT ||
> +             returnType == GLSL_TYPE_UINT);
> +      /* The three (currently) supported types all have the same size,
> +       * which is of course the same as their union. That'll change
> +       * with glGetUniformdv()...
> +       */
> +      unsigned bytes = sizeof(src[0]) * elements;
> +      if (bufSize < 0 || bytes > (unsigned) bufSize) {
> +        _mesa_error( ctx, GL_INVALID_OPERATION,
> +                    "glGetnUniformfvARB(out of bounds: bufSize is %d,"
> +                    " but %u bytes are required)", bufSize, bytes );
> +        return;
>       }
>
>       /* If the return type and the uniform's native type are "compatible,"
> diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
> index 685c0f1..981874e 100644
> --- a/src/mesa/main/uniforms.c
> +++ b/src/mesa/main/uniforms.c
> @@ -478,7 +478,7 @@ _mesa_GetnUniformdvARB(GLhandleARB program, GLint location,
>    (void) params;
>
>    /*
> -   _mesa_get_uniform(ctx, program, location, bufSize, GL_DOUBLE, params);
> +   _mesa_get_uniform(ctx, program, location, bufSize,
> GLSL_TYPE_DOUBLE, params);
>    */
>    _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformdvARB"
>                "(GL_ARB_gpu_shader_fp64 not implemented)");
> --
> 1.7.4.1


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