[Mesa-dev] [PATCH] mesa: Support GL_VERTEX_ATTRIB_ARRAY_INTEGER in GL 3.0 contexts.
Ian Romanick
idr at freedesktop.org
Mon Jan 16 16:36:56 PST 2012
On 01/16/2012 10:38 AM, Kenneth Graunke wrote:
> According to Table 6.8 (Page 348) in the OpenGL 3.0 specification,
> glGetVertexAttribfv supports GL_VERTEX_ATTRIB_ARRAY_INTEGER.
>
> Signed-off-by: Kenneth Graunke<kenneth at whitecape.org>
This patch indirectly affects the oglc depth-tex test (which tries to
use this function). I'd like to see a real piglit test. :) In any case,
Tested-by: Ian Romanick <ian.d.romanick at intel.com>
> ---
> src/mesa/main/varray.c | 2 +-
> 1 files changed, 1 insertions(+), 1 deletions(-)
>
> diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
> index 540e896..9078d11 100644
> --- a/src/mesa/main/varray.c
> +++ b/src/mesa/main/varray.c
> @@ -555,7 +555,7 @@ get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname,
> case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB:
> return array->BufferObj->Name;
> case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
> - if (ctx->Extensions.EXT_gpu_shader4) {
> + if (ctx->VersionMajor>= 3 || ctx->Extensions.EXT_gpu_shader4) {
> return array->Integer;
> }
> goto error;
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