[Mesa-dev] [PATCH 1/2] mesa: use GL_MAP_INVALIDATE_RANGE_BIT in glTexImage paths
Eric Anholt
eric at anholt.net
Wed Jan 18 10:00:13 PST 2012
On Tue, 17 Jan 2012 08:19:44 -0700, Brian Paul <brianp at vmware.com> wrote:
> Update the dd.h docs to indicate that GL_MAP_INVALIDATE_RANGE_BIT
> can be used with GL_MAP_WRITE_BIT when mapping renderbuffers and
> texture images.
>
> Pass the flag when mapping texture images for glTexImage, glTexSubImage,
> etc. It's up to drivers whether to actually make use of the flag.
Reviewed-by: Eric Anholt <eric at anholt.net>
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