[Mesa-dev] [PATCH] i965: fix inverted point sprite origin when rendering to FBO

Ian Romanick idr at freedesktop.org
Wed Jan 18 11:53:20 PST 2012


On 01/18/2012 02:23 AM, Yuanhan Liu wrote:
> When rendering to FBO, rendering is inverted. At the same time, we would
> also make sure the point sprite origin is inverted. Or, we will get an
> inverted result correspoinding to rendering to the default winsys FBO.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44613
>
> Signed-off-by: Yuanhan Liu<yuanhan.liu at linux.intel.com>
> ---
>   src/mesa/drivers/dri/i965/brw_defines.h   |    1 +
>   src/mesa/drivers/dri/i965/gen6_sf_state.c |   19 +++++++++++++++++--
>   2 files changed, 18 insertions(+), 2 deletions(-)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_defines.h b/src/mesa/drivers/dri/i965/brw_defines.h
> index 4d90a99..029be87 100644
> --- a/src/mesa/drivers/dri/i965/brw_defines.h
> +++ b/src/mesa/drivers/dri/i965/brw_defines.h
> @@ -1128,6 +1128,7 @@ enum brw_message_target {
>   /* DW1 (for gen6) */
>   # define GEN6_SF_NUM_OUTPUTS_SHIFT			22
>   # define GEN6_SF_SWIZZLE_ENABLE				(1<<  21)
> +# define GEN6_SF_POINT_SPRITE_UPPERLEFT			(0<<  20)
>   # define GEN6_SF_POINT_SPRITE_LOWERLEFT			(1<<  20)
>   # define GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT		11
>   # define GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT		4
> diff --git a/src/mesa/drivers/dri/i965/gen6_sf_state.c b/src/mesa/drivers/dri/i965/gen6_sf_state.c
> index 548c5a3..d354a2b 100644
> --- a/src/mesa/drivers/dri/i965/gen6_sf_state.c
> +++ b/src/mesa/drivers/dri/i965/gen6_sf_state.c

I think gen7_sf_state.c needs similar changes.

> @@ -129,6 +129,7 @@ upload_sf_state(struct brw_context *brw)
>      float point_size;
>      uint16_t attr_overrides[FRAG_ATTRIB_MAX];
>      bool userclip_active;
> +   int point_sprite_origin;

dw1 is a uint32_t, so this should be too.

>
>      /* _NEW_TRANSFORM */
>      userclip_active = (ctx->Transform.ClipPlanesEnabled != 0);
> @@ -258,8 +259,22 @@ upload_sf_state(struct brw_context *brw)
>      /* Clamp to the hardware limits and convert to fixed point */
>      dw4 |= U_FIXED(CLAMP(point_size, 0.125, 255.875), 3);
>
> -   if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT)
> -      dw1 |= GEN6_SF_POINT_SPRITE_LOWERLEFT;
> +   /*
> +    * When rendering to FBO, rendering is inverted. At the same time,
> +    * we would also make sure the point sprite origin is inverted.
> +    * Or, we will get an inverted result corresponding to rendering
> +    * to the default/window FBO.
> +    */
> +   if (ctx->Point.SpriteOrigin == GL_LOWER_LEFT) {
> +      point_sprite_origin = GEN6_SF_POINT_SPRITE_LOWERLEFT;
> +      if (render_to_fbo)
> +         point_sprite_origin =  GEN6_SF_POINT_SPRITE_UPPERLEFT;
> +   } else {
> +      point_sprite_origin = GEN6_SF_POINT_SPRITE_UPPERLEFT;
> +      if (render_to_fbo)
> +         point_sprite_origin =  GEN6_SF_POINT_SPRITE_LOWERLEFT;
> +   }
> +   dw1 |= point_sprite_origin;
>
>      /* _NEW_LIGHT */
>      if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {


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