[Mesa-dev] [PATCH] i965: fix inverted point sprite origin when rendering to FBO

Ian Romanick idr at freedesktop.org
Wed Jan 18 12:13:28 PST 2012


On 01/18/2012 02:21 AM, Yuanhan Liu wrote:
> On Wed, Jan 18, 2012 at 06:23:52PM +0800, Yuanhan Liu wrote:
>> When rendering to FBO, rendering is inverted. At the same time, we would
>> also make sure the point sprite origin is inverted. Or, we will get an
>> inverted result correspoinding to rendering to the default winsys FBO.
>>
>> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44613
>
> Actually, I'm not sure about this patch, and I would like to treat this
> patch as a _workaround_. So, any comments are welcome.

Why?  Do you have a different solution in mind?  This patch fixes this 
problem the way I would have expected it to be fixed.


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