[Mesa-dev] [PATCH] intel/gen6: Some framebuffers having separate depthstencil should be unsupported

Chad Versace chad.versace at linux.intel.com
Thu Jan 19 15:09:05 PST 2012


When the framebuffer has separate depth and stencil buffers, and HiZ is
not enabled on the depth buffer, mark the framebuffer as unsupported. This
happens when trying to create a framebuffer with Z16/S8 because we haven't
enabled HiZ on Z16 yet.

Fixes gles2conform test stencil8.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44948
Reported-by: Ian Romanick <ian.d.romanick at intel.com>
Note: This is a candiate for the 8.0 branch.
Signed-off-by: Chad Versace <chad.versace at linux.intel.com>
---
 src/mesa/drivers/dri/intel/intel_fbo.c |    9 +++++++++
 1 files changed, 9 insertions(+), 0 deletions(-)

diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index c37075c..45a6827 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -804,6 +804,15 @@ intel_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
 	    fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
 	 if (stencil_mt->format != MESA_FORMAT_S8)
 	    fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
+	 if (intel->gen < 7 && depth_mt->hiz_mt == NULL) {
+	    /* Before Gen7, separate depth and stencil buffers can be used
+	     * only if HiZ is enabled. From the Sandybridge PRM, Volume 2,
+	     * Part 1, Bit 3DSTATE_DEPTH_BUFFER.SeparateStencilBufferEnable:
+	     *     [DevSNB]: This field must be set to the same value (enabled
+	     *     or disabled) as Hierarchical Depth Buffer Enable.
+	     */
+	    fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED;
+	 }
       }
    }
 
-- 
1.7.7.4



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