[Mesa-dev] [PATCH 02/17] i965: Work around GPU hangs with logic ops on integer textures.
Eric Anholt
eric at anholt.net
Fri Jan 20 15:39:14 PST 2012
This doesn't result in correct rendering -- GL requires that logic ops
work, while the hardwaer specs say it doesn't do them. I'm not sure
how we would want to handle this.
NOTE: This is a candidate for the 8.0 branch.
---
src/mesa/drivers/dri/i965/gen6_cc.c | 9 +++++++--
1 files changed, 7 insertions(+), 2 deletions(-)
diff --git a/src/mesa/drivers/dri/i965/gen6_cc.c b/src/mesa/drivers/dri/i965/gen6_cc.c
index dada09c..8a805fa 100644
--- a/src/mesa/drivers/dri/i965/gen6_cc.c
+++ b/src/mesa/drivers/dri/i965/gen6_cc.c
@@ -79,9 +79,14 @@ gen6_upload_blend_state(struct brw_context *brw)
/* _NEW_COLOR */
if (ctx->Color.ColorLogicOpEnabled) {
/* Floating point RTs should have no effect from LogicOp,
- * except for disabling of blending
+ * except for disabling of blending.
+ *
+ * From the Sandy Bridge PRM, Vol 2 Par 1, Section 8.1.11, "Logic Ops",
+ *
+ * "Logic Ops are only supported on *_UNORM surfaces (excluding
+ * _SRGB variants), otherwise Logic Ops must be DISABLED."
*/
- if (rb_type != GL_FLOAT) {
+ if (rb_type == GL_UNSIGNED_NORMALIZED) {
blend[b].blend1.logic_op_enable = 1;
blend[b].blend1.logic_op_func =
intel_translate_logic_op(ctx->Color.LogicOp);
--
1.7.7.3
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