[Mesa-dev] [PATCH] Fix visibility of u_thread functions
Matt Turner
mattst88 at gmail.com
Tue Jan 24 07:33:46 PST 2012
On Mon, Jan 23, 2012 at 8:59 PM, Brian Paul <brian.e.paul at gmail.com> wrote:
> On Mon, Jan 23, 2012 at 6:41 PM, Brian Paul <brian.e.paul at gmail.com> wrote:
>> On Mon, Jan 23, 2012 at 12:48 PM, Matt Turner <mattst88 at gmail.com> wrote:
>>> -fvisibility=hidden was preventing them from being exported, which
>>> combined with shared-glapi was causing undefined symbol errors at
>>> runtime.
>>> ---
>>> Brian: there might be more functions that should be exported. Let
>>> me know (or let me know what to test to find them) and I'll clean
>>> them up too.
>>>
>>> src/mapi/mapi/u_thread.c | 26 +++++++++++++-------------
>>> 1 files changed, 13 insertions(+), 13 deletions(-)
>>>
>>> diff --git a/src/mapi/mapi/u_thread.c b/src/mapi/mapi/u_thread.c
>>> index 7b52ca9..393ae48 100644
>>> --- a/src/mapi/mapi/u_thread.c
>>> +++ b/src/mapi/mapi/u_thread.c
>>> @@ -62,14 +62,14 @@
>>> */
>>> #ifdef PTHREADS
>>>
>>> -unsigned long
>>> +PUBLIC unsigned long
>>> u_thread_self(void)
>>> {
>>> return (unsigned long) pthread_self();
>>> }
>>>
>>>
>>> -void
>>> +PUBLIC void
>>> u_tsd_init(struct u_tsd *tsd)
>>> {
>>> if (pthread_key_create(&tsd->key, NULL/*free*/) != 0) {
>>> @@ -80,7 +80,7 @@ u_tsd_init(struct u_tsd *tsd)
>>> }
>>>
>>>
>>> -void *
>>> +PUBLIC void *
>>> u_tsd_get(struct u_tsd *tsd)
>>> {
>>> if (tsd->initMagic != (int) INIT_MAGIC) {
>>> @@ -90,7 +90,7 @@ u_tsd_get(struct u_tsd *tsd)
>>> }
>>>
>>>
>>> -void
>>> +PUBLIC void
>>> u_tsd_set(struct u_tsd *tsd, void *ptr)
>>> {
>>> if (tsd->initMagic != (int) INIT_MAGIC) {
>>> @@ -113,14 +113,14 @@ u_tsd_set(struct u_tsd *tsd, void *ptr)
>>> */
>>> #ifdef WIN32
>>>
>>> -unsigned long
>>> +PUBLIC unsigned long
>>> u_thread_self(void)
>>> {
>>> return GetCurrentThreadId();
>>> }
>>>
>>>
>>> -void
>>> +PUBLIC void
>>> u_tsd_init(struct u_tsd *tsd)
>>> {
>>> tsd->key = TlsAlloc();
>>> @@ -132,7 +132,7 @@ u_tsd_init(struct u_tsd *tsd)
>>> }
>>>
>>>
>>> -void
>>> +PUBLIC void
>>> u_tsd_destroy(struct u_tsd *tsd)
>>> {
>>> if (tsd->initMagic != INIT_MAGIC) {
>>> @@ -143,7 +143,7 @@ u_tsd_destroy(struct u_tsd *tsd)
>>> }
>>>
>>>
>>> -void *
>>> +PUBLIC void *
>>> u_tsd_get(struct u_tsd *tsd)
>>> {
>>> if (tsd->initMagic != INIT_MAGIC) {
>>> @@ -153,7 +153,7 @@ u_tsd_get(struct u_tsd *tsd)
>>> }
>>>
>>>
>>> -void
>>> +PUBLIC void
>>> u_tsd_set(struct u_tsd *tsd, void *ptr)
>>> {
>>> /* the following code assumes that the struct u_tsd has been initialized
>>> @@ -177,21 +177,21 @@ u_tsd_set(struct u_tsd *tsd, void *ptr)
>>> * no-op functions
>>> */
>>>
>>> -unsigned long
>>> +PUBLIC unsigned long
>>> u_thread_self(void)
>>> {
>>> return 0;
>>> }
>>>
>>>
>>> -void
>>> +PUBLIC void
>>> u_tsd_init(struct u_tsd *tsd)
>>> {
>>> (void) tsd;
>>> }
>>>
>>>
>>> -void *
>>> +PUBLIC void *
>>> u_tsd_get(struct u_tsd *tsd)
>>> {
>>> (void) tsd;
>>> @@ -199,7 +199,7 @@ u_tsd_get(struct u_tsd *tsd)
>>> }
>>>
>>>
>>> -void
>>> +PUBLIC void
>>> u_tsd_set(struct u_tsd *tsd, void *ptr)
>>> {
>>> (void) tsd;
>>> --
>>> 1.7.3.4
>>>
>>
>> This looks good, and it's fine if you commit it, but I've still got
>> build problems:
>>
>> ./configure --enable-xlib-glx --disable-dri --enable-debug
>> [...]
>> make
>> [...]
>> ar: creating libglapi.a
>> linker.cpp: In function ‘gl_shader* link_intrastage_shaders(void*,
>> gl_context*, gl_shader_program*, gl_shader**, unsigned int)’:
>> linker.cpp:1008: warning: ‘link_intrastage_shaders(void*, gl_context*,
>> gl_shader_program*, gl_shader**, unsigned int)::array_sizing_visitor’
>> declared with greater visibility than the type of its field
>> ‘link_intrastage_shaders(void*, gl_context*, gl_shader_program*,
>> gl_shader**, unsigned int)::array_sizing_visitor::<anonymous>’
>> linker.cpp:1008: warning: ‘link_intrastage_shaders(void*, gl_context*,
>> gl_shader_program*, gl_shader**, unsigned int)::array_sizing_visitor’
>> declared with greater visibility than its base
>> ‘ir_hierarchical_visitor’
>> ar: creating libglsl.a
>> ar: creating libmesa.a
>> ar: creating libmesagallium.a
>> /usr/bin/ld: cannot find -lglapi
>> collect2: ld returned 1 exit status
>> mv: cannot stat `libGL.so.1.5.08000': No such file or directory
>> ar: creating libegl_glx.a
>> ar: creating libgallium.a
>> ar: creating libgalahad.a
>> ar: creating libidentity.a
>> ar: creating libllvmpipe.a
>> ar: creating libnoop.a
>> ar: creating libr300.a
>> r600_asm.c: In function ‘is_alu_trans_unit_inst’:
>> r600_asm.c:505: warning: control reaches end of non-void function
>> r600_asm.c: In function ‘is_alu_vec_unit_inst’:
>> r600_asm.c:488: warning: control reaches end of non-void function
>> r600_pipe.c: In function ‘r600_get_shader_param’:
>> r600_pipe.c:459: warning: unused variable ‘rscreen’
>> ar: creating libr600.a
>> ar: creating librbug.a
>> sp_state_derived.c: In function ‘softpipe_get_vertex_info’:
>> sp_state_derived.c:91: warning: ‘interp’ may be used uninitialized in
>> this function
>> ar: creating libsoftpipe.a
>> ar: creating libsvga.a
>> ar: creating libtrace.a
>> ar: creating libxlib.a
>> ar: creating libws_null.a
>> ar: creating libwsw.a
>> ar: creating libws_xlib.a
>> Makefile:115: depend: No such file or directory
>> /usr/bin/ld: cannot find -lglapi
>> collect2: ld returned 1 exit status
>> mv: cannot stat `libGL.so.1.5.08000': No such file or directory
>
> Nevermind. A clean build from scratch fixed that.
>
> However, any program that uses extension functions acts peculiar and dies:
>
> $ cd demos/src/demos
> $ ./fbotexture
> GL_RENDERER = Mesa X11
> Mesa: User error: GL_INVALID_OPERATION in glEndConditionalRender()
> Mesa: User error: GL_INVALID_ENUM in glGetIntegerIndexedv(pname=GL_FRAMEBUFFER)
> Mesa: User error: GL_INVALID_ENUM in glTexParameter(target)
> Mesa: User error: GL_INVALID_ENUM in glGetIntegerIndexedv(pname=GL_FRAMEBUFFER)
> Mesa: User error: GL_INVALID_OPERATION in glBeginTransformFeedback(no
> program active)
> Mesa: User error: GL_INVALID_ENUM in glIsEnabledIndexed(cap=GL_RENDERBUFFER)
> Mesa: User error: GL_INVALID_ENUM in glTransformFeedbackVaryings(bufferMode)
> Mesa: User error: GL_INVALID_ENUM in glGetIntegerIndexedv(pname=GL_FRAMEBUFFER)
> Mesa: User error: GL_INVALID_OPERATION in glBeginTransformFeedback(no
> program active)
> Mesa: User error: GL_INVALID_ENUM in glIsEnabledIndexed(cap=GL_RENDERBUFFER)
> Mesa: User error: GL_INVALID_ENUM in glTransformFeedbackVaryings(bufferMode)
> Unable to create/attach depth and stencil renderbuffers to FBO!
>
> Clearly, the dispatch table is messed up and we're winding up in the
> wrong functions.
>
> Can you investigate that? Thanks.
>
> -Brian
Okay, I can reproduce this. I'll take a look.
Matt
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