[Mesa-dev] [PATCH 3/9] intel: Make a renderbuffer wrapping a texture have the same _BaseFormat.
Eric Anholt
eric at anholt.net
Tue Jan 24 17:34:44 PST 2012
Otherwise, when you asked for the _BaseFormat of an rb wrapping a
GL_RGB texture, you got GL_RGBA because that's what we were storing
the texture data as.
NOTE: This is a candidate for the 8.0 branch.
---
src/mesa/drivers/dri/intel/intel_fbo.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c
index 6622131..eb94594 100644
--- a/src/mesa/drivers/dri/intel/intel_fbo.c
+++ b/src/mesa/drivers/dri/intel/intel_fbo.c
@@ -473,7 +473,7 @@ intel_renderbuffer_update_wrapper(struct intel_context *intel,
rb->Format = image->TexFormat;
rb->InternalFormat = image->InternalFormat;
- rb->_BaseFormat = _mesa_get_format_base_format(rb->Format);
+ rb->_BaseFormat = image->_BaseFormat;
rb->Width = mt->level[level].width;
rb->Height = mt->level[level].height;
--
1.7.7.3
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