[Mesa-dev] [PATCH 8/9] mesa: When unpacking signed integer pixel data, don't clamp to 0.
Brian Paul
brian.e.paul at gmail.com
Tue Jan 24 19:26:52 PST 2012
On Tue, Jan 24, 2012 at 8:34 PM, Eric Anholt <eric at anholt.net> wrote:
> In the core, we always treat spans of int/uint data as uint, so this
> extract function was truncating storage of integer pixel data to a n
> int texture to (0, max_int) instead of (min_int, max_int). There is
> probably missing code for handling truncation on conversion between
> pixel formats, still, but this does improve things.
>
> NOTE: This is a candidate for the 8.0 branch.
> ---
> src/mesa/main/pack.c | 45 ++++++++++++---------------------------------
> 1 files changed, 12 insertions(+), 33 deletions(-)
Reviewed-by: Brian Paul <brianp at vmware.com>
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