[Mesa-dev] [Bug 45277] New: [bisected] Shading not working properly in Heroes of Newerth
bugzilla-daemon at freedesktop.org
bugzilla-daemon at freedesktop.org
Thu Jan 26 08:40:10 PST 2012
https://bugs.freedesktop.org/show_bug.cgi?id=45277
Bug #: 45277
Summary: [bisected] Shading not working properly in Heroes of
Newerth
Classification: Unclassified
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Mesa core
AssignedTo: mesa-dev at lists.freedesktop.org
ReportedBy: damien at grassart.com
Hi, a recent commit seems to have broken the fog of war shading in Heroes of
Newerth (with my Radeon HD 6850 at least). You can still see the players pop in
and out of the fog, but the entire map is shaded darker where there is no
longer any light/dark distinction between the parts of the map that are visible
and the parts that aren't.
I've bisected the issue and found the first bad commit to be:
bc1c8369384b5e16547c5bf9728aa78f8dfd66cc st/mesa: do vertex and fragment color
clamping in shaders
I've confirmed that building Mesa with the previous commit
(c2e2b58a58880c9b9f189fc154205e99144e9502) does fix the problem.
If you need to test it, the game is a free download from
www.heroesofnewerth.com
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