[Mesa-dev] [PATCH] mesa: set clamp bit in glGetTexImage for GL_UNSIGNED_NORMALIZED
Eric Anholt
eric at anholt.net
Thu Jan 26 23:59:45 PST 2012
On Thu, 26 Jan 2012 13:55:37 -0800, Ian Romanick <idr at freedesktop.org> wrote:
> On 01/26/2012 06:40 AM, Brian Paul wrote:
> > On Tue, Jan 24, 2012 at 10:58 PM, Anuj Phogat<anuj.phogat at gmail.com> wrote:
> >> Color clamping should be enabled in glGetTexImage if texture dataType is
> >> GL_UNSIGNED_NORMALIZED and format is GL_LUMINANCE or GL_LUMINANCE_ALPHA
> >>
> >> Fixes 2 Intel oglconform test cases: pxconv-gettex and pxtrans-gettex
> >> https://bugs.freedesktop.org/show_bug.cgi?id=40864
> >>
> >> NOTE: This is a candidate for the 8.0 branch
> >>
> >> Signed-off-by: Anuj Phogat<anuj.phogat at gmail.com>
> >> ---
> >> src/mesa/main/texgetimage.c | 7 ++++++-
> >> 1 files changed, 6 insertions(+), 1 deletions(-)
> >>
> >> diff --git a/src/mesa/main/texgetimage.c b/src/mesa/main/texgetimage.c
> >> index 8c85c1e..f89b868 100644
> >> --- a/src/mesa/main/texgetimage.c
> >> +++ b/src/mesa/main/texgetimage.c
> >> @@ -415,7 +415,12 @@ get_tex_rgba(struct gl_context *ctx, GLuint dimensions,
> >> transferOps |= IMAGE_CLAMP_BIT;
> >> }
> >> }
> >> -
> >> + else if ((format == GL_LUMINANCE ||
> >> + format == GL_LUMINANCE_ALPHA)&&
> >> + dataType == GL_UNSIGNED_NORMALIZED) {
> >> + transferOps |= IMAGE_CLAMP_BIT;
> >> + }
> >> +
> >> if (_mesa_is_format_compressed(texImage->TexFormat)) {
> >> get_tex_rgba_compressed(ctx, dimensions, format, type,
> >> pixels, texImage, transferOps);
> >> --
> >
> > This looks OK. However, we need to add more comments here. I had to
> > do some digging to recall why luminance and lum/alpha are special.
> > The reason is if the source image is RGB, the returned luminance is
> > R+G+B and we need to clamp the sum to [0,1].
>
> When Anuj and I discussed this patch, I had another concern, but I'm not
> sure it matters. If dataType is GL_SIGNED_NORMALIZED, it seems like the
> value should clamp to [-1,1]. We don't currently have a way to do that.
> Does that seem right to you?
From testing I've done before, we've got plenty of snorm issues. I
wouldn't worry about it for now.
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