[Mesa-dev] [PATCH] mesa: fix maximum allowed proxy texture size condition

Anuj Phogat anuj.phogat at gmail.com
Mon Jan 30 11:52:31 PST 2012


width, height parameter of glTexImage2D() includes: texture image
width + 2 * border (if any). So when doing the texture size check
in _mesa_test_proxy_teximage() width and height should not exceed
maximum supported size for target texture type + 2 * border.
i.e. 1 << (ctx->Const.MaxTextureLevels - 1) + 2 * border

Texture border is anyway stripped out before it is given to intel
hardware driver. 

This patch fixes Intel oglconform test case: max_values
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=44970

Note: This is a candidate for mesa 8.0 branch.

Signed-off-by: Anuj Phogat <anuj.phogat at gmail.com>
---
 Made the changes as per comments by Jose. This patch fixes the
 segfault issue on intel h/w. I'll soon add a piglit testcase
 which tests this patch.

 src/mesa/main/teximage.c |   22 +++++++++++-----------
 1 files changed, 11 insertions(+), 11 deletions(-)

diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index d11425d..1b45d66 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -1179,7 +1179,7 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
    switch (target) {
    case GL_PROXY_TEXTURE_1D:
       maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
-      if (width < 2 * border || width > 2 + maxSize)
+      if (width < 2 * border || width > 2 * border + maxSize)
          return GL_FALSE;
       if (level >= ctx->Const.MaxTextureLevels)
          return GL_FALSE;
@@ -1191,9 +1191,9 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
 
    case GL_PROXY_TEXTURE_2D:
       maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
-      if (width < 2 * border || width > 2 + maxSize)
+      if (width < 2 * border || width > 2 * border + maxSize)
          return GL_FALSE;
-      if (height < 2 * border || height > 2 + maxSize)
+      if (height < 2 * border || height > 2 * border + maxSize)
          return GL_FALSE;
       if (level >= ctx->Const.MaxTextureLevels)
          return GL_FALSE;
@@ -1207,11 +1207,11 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
 
    case GL_PROXY_TEXTURE_3D:
       maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
-      if (width < 2 * border || width > 2 + maxSize)
+      if (width < 2 * border || width > 2 * border + maxSize)
          return GL_FALSE;
-      if (height < 2 * border || height > 2 + maxSize)
+      if (height < 2 * border || height > 2 * border + maxSize)
          return GL_FALSE;
-      if (depth < 2 * border || depth > 2 + maxSize)
+      if (depth < 2 * border || depth > 2 * border + maxSize)
          return GL_FALSE;
       if (level >= ctx->Const.Max3DTextureLevels)
          return GL_FALSE;
@@ -1237,9 +1237,9 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
 
    case GL_PROXY_TEXTURE_CUBE_MAP_ARB:
       maxSize = 1 << (ctx->Const.MaxCubeTextureLevels - 1);
-      if (width < 2 * border || width > 2 + maxSize)
+      if (width < 2 * border || width > 2 * border + maxSize)
          return GL_FALSE;
-      if (height < 2 * border || height > 2 + maxSize)
+      if (height < 2 * border || height > 2 * border + maxSize)
          return GL_FALSE;
       if (level >= ctx->Const.MaxCubeTextureLevels)
          return GL_FALSE;
@@ -1253,7 +1253,7 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
 
    case GL_PROXY_TEXTURE_1D_ARRAY_EXT:
       maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
-      if (width < 2 * border || width > 2 + maxSize)
+      if (width < 2 * border || width > 2 * border + maxSize)
          return GL_FALSE;
       if (height < 1 || height > ctx->Const.MaxArrayTextureLayers)
          return GL_FALSE;
@@ -1267,9 +1267,9 @@ _mesa_test_proxy_teximage(struct gl_context *ctx, GLenum target, GLint level,
 
    case GL_PROXY_TEXTURE_2D_ARRAY_EXT:
       maxSize = 1 << (ctx->Const.MaxTextureLevels - 1);
-      if (width < 2 * border || width > 2 + maxSize)
+      if (width < 2 * border || width > 2 * border + maxSize)
          return GL_FALSE;
-      if (height < 2 * border || height > 2 + maxSize)
+      if (height < 2 * border || height > 2 * border + maxSize)
          return GL_FALSE;
       if (depth < 1 || depth > ctx->Const.MaxArrayTextureLayers)
          return GL_FALSE;
-- 
1.7.7.4



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