[Mesa-dev] [PATCH] mesa: use FLUSH_CURRENT and not FLUSH_VERTICES in _mesa_validate_*
Marek Olšák
maraeo at gmail.com
Mon Jul 2 08:21:58 PDT 2012
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL calls FLUSH_VERTICES, which
is not what we want.
This fixes a breakage in classic drivers, introduced in:
62b971673950148eb949ba23d7fdc47debea16f0
vbo: first ASSERT_OUTSIDE_BEGIN_END then FLUSH, not the other way around
It should fix:
https://bugs.freedesktop.org/show_bug.cgi?id=51629
https://bugs.freedesktop.org/show_bug.cgi?id=51642
---
src/mesa/main/api_validate.c | 21 ++++++++++++++-------
1 file changed, 14 insertions(+), 7 deletions(-)
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c
index 631bcee..cf6aaf0 100644
--- a/src/mesa/main/api_validate.c
+++ b/src/mesa/main/api_validate.c
@@ -272,7 +272,8 @@ _mesa_validate_DrawElements(struct gl_context *ctx,
GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, GL_FALSE);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ FLUSH_CURRENT(ctx, 0);
if (count <= 0) {
if (count < 0)
@@ -330,7 +331,8 @@ _mesa_validate_MultiDrawElements(struct gl_context *ctx,
{
unsigned i;
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, GL_FALSE);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ FLUSH_CURRENT(ctx, 0);
for (i = 0; i < primcount; i++) {
if (count[i] <= 0) {
@@ -398,7 +400,8 @@ _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode,
GLsizei count, GLenum type,
const GLvoid *indices, GLint basevertex)
{
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, GL_FALSE);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ FLUSH_CURRENT(ctx, 0);
if (count <= 0) {
if (count < 0)
@@ -456,7 +459,8 @@ GLboolean
_mesa_validate_DrawArrays(struct gl_context *ctx,
GLenum mode, GLint start, GLsizei count)
{
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, GL_FALSE);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ FLUSH_CURRENT(ctx, 0);
if (count <= 0) {
if (count < 0)
@@ -484,7 +488,8 @@ GLboolean
_mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first,
GLsizei count, GLsizei numInstances)
{
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, GL_FALSE);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ FLUSH_CURRENT(ctx, 0);
if (count <= 0) {
if (count < 0)
@@ -528,7 +533,8 @@ _mesa_validate_DrawElementsInstanced(struct gl_context *ctx,
const GLvoid *indices, GLsizei numInstances,
GLint basevertex)
{
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, GL_FALSE);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ FLUSH_CURRENT(ctx, 0);
if (count <= 0) {
if (count < 0)
@@ -589,7 +595,8 @@ _mesa_validate_DrawTransformFeedback(struct gl_context *ctx,
GLenum mode,
struct gl_transform_feedback_object *obj)
{
- ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, GL_FALSE);
+ ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE);
+ FLUSH_CURRENT(ctx, 0);
if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback")) {
return GL_FALSE;
--
1.7.9.5
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