[Mesa-dev] [PATCH 10/18] mesa: Add support for glGetUniformIndices().
Eric Anholt
eric at anholt.net
Mon Jul 2 17:38:19 PDT 2012
This is a single entrypoint that maps from a series of names to the
indices of those names within the active uniforms list. Each index is
like glGetUniformLocation()'s return value, except that it doesn't
encode an array offset.
---
src/mesa/main/uniforms.c | 35 +++++++++++++++++++++++++++++++++++
1 file changed, 35 insertions(+)
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 2a048a5..9ed5d7e 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -524,6 +524,38 @@ _mesa_GetUniformLocationARB(GLhandleARB programObj, const GLcharARB *name)
return _mesa_uniform_merge_location_offset(index, offset);
}
+static void GLAPIENTRY
+_mesa_GetUniformIndices(GLuint program,
+ GLsizei uniformCount,
+ const GLchar * const *uniformNames,
+ GLuint *uniformIndices)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ GLsizei i;
+ struct gl_shader_program *shProg;
+
+ if (!ctx->Extensions.ARB_uniform_buffer_object) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glGetUniformIndices");
+ return;
+ }
+
+ shProg = _mesa_lookup_shader_program_err(ctx, program,
+ "glGetUniformIndices");
+ if (!shProg)
+ return;
+
+ if (uniformCount < 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glGetUniformIndices(uniformCount < 0)");
+ return;
+ }
+
+ for (i = 0; i < uniformCount; i++) {
+ unsigned offset;
+ uniformIndices[i] = _mesa_get_uniform_location(ctx, shProg,
+ uniformNames[i], &offset);
+ }
+}
/**
* Plug in shader uniform-related functions into API dispatch table.
@@ -582,5 +614,8 @@ _mesa_init_shader_uniform_dispatch(struct _glapi_table *exec)
SET_GetnUniformuivARB(exec, _mesa_GetnUniformuivARB);
SET_GetnUniformdvARB(exec, _mesa_GetnUniformdvARB); /* GL 4.0 */
+ /* GL_ARB_uniform_buffer_object / GL 3.1 */
+ SET_GetUniformIndices(exec, _mesa_GetUniformIndices);
+
#endif /* FEATURE_GL */
}
--
1.7.10
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