[Mesa-dev] [PATCH 16/18] glsl: Don't dead-code eliminiate uniforms declared in uniform blocks.
Eric Anholt
eric at anholt.net
Mon Jul 2 17:38:25 PDT 2012
This is a requirement for std140 uniform blocks, and optional for
packed/shared blocks.
---
src/glsl/opt_dead_code.cpp | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/src/glsl/opt_dead_code.cpp b/src/glsl/opt_dead_code.cpp
index 0578f17..de8475f 100644
--- a/src/glsl/opt_dead_code.cpp
+++ b/src/glsl/opt_dead_code.cpp
@@ -95,9 +95,15 @@ do_dead_code(exec_list *instructions, bool uniform_locations_assigned)
/* uniform initializers are precious, and could get used by another
* stage. Also, once uniform locations have been assigned, the
* declaration cannot be deleted.
+ *
+ * Also, GL_ARB_uniform_buffer_object says that std140
+ * uniforms will not be eliminated. Since we always do
+ * std140, just don't eliminate uniforms in UBOs.
*/
if (entry->var->mode == ir_var_uniform &&
- (uniform_locations_assigned || entry->var->constant_value))
+ (uniform_locations_assigned ||
+ entry->var->constant_value ||
+ entry->var->uniform_block != -1))
continue;
entry->var->remove();
--
1.7.10
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