[Mesa-dev] [PATCH 1/2] GLES2: upgrade gl2ext.h to version 16994.

Marek Olšák maraeo at gmail.com
Tue Jul 3 15:42:50 PDT 2012


Hi,

this causes a build failure:

In file included from ../../../src/mapi/glapi/glapi_priv.h:49:0,
                 from glapi_entrypoint.c:32:
../../../include/GLES2/gl2ext.h:1074:28: error: redefinition of
typedef ‘PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC’
../../../include/GL/glext.h:10237:25: note: previous declaration of
‘PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC’ was here

.. and a lot of similar errors. FWIW, I think the series should be
reverted until a solution is found.

Marek


On Tue, Jul 3, 2012 at 3:28 PM, Kristian Høgsberg <krh at bitplanet.net> wrote:
> From: Gwenole Beauchesne <gwenole.beauchesne at intel.com>
>
> ---
>  include/GLES2/gl2ext.h |  384 ++++++++++++++++++++++++++++++++++++++++++++++--
>  1 file changed, 372 insertions(+), 12 deletions(-)
>
> diff --git a/include/GLES2/gl2ext.h b/include/GLES2/gl2ext.h
> index 4eae246..e4016a5 100644
> --- a/include/GLES2/gl2ext.h
> +++ b/include/GLES2/gl2ext.h
> @@ -1,7 +1,7 @@
>  #ifndef __gl2ext_h_
>  #define __gl2ext_h_
>
> -/* $Revision: 15049 $ on $Date:: 2011-07-06 17:28:16 -0700 #$ */
> +/* $Revision: 16994 $ on $Date:: 2012-02-29 18:29:34 -0800 #$ */
>
>  #ifdef __cplusplus
>  extern "C" {
> @@ -207,6 +207,37 @@ typedef void* GLeglImageOES;
>  #define GL_MAX_SAMPLES_ANGLE                                    0x8D57
>  #endif
>
> +/* GL_ANGLE_instanced_arrays */
> +#ifndef GL_ANGLE_instanced_arrays
> +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE                    0x88FE
> +#endif
> +
> +/* GL_ANGLE_pack_reverse_row_order */
> +#ifndef GL_ANGLE_pack_reverse_row_order
> +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE                         0x93A4
> +#endif
> +
> +/* GL_ANGLE_texture_compression_dxt3 */
> +#ifndef GL_ANGLE_texture_compression_dxt3
> +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE                      0x83F2
> +#endif
> +
> +/* GL_ANGLE_texture_compression_dxt5 */
> +#ifndef GL_ANGLE_texture_compression_dxt5
> +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE                      0x83F3
> +#endif
> +
> +/* GL_ANGLE_texture_usage */
> +#ifndef GL_ANGLE_texture_usage
> +#define GL_TEXTURE_USAGE_ANGLE                                  0x93A2
> +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE                         0x93A3
> +#endif
> +
> +/* GL_ANGLE_translated_shader_source */
> +#ifndef GL_ANGLE_translated_shader_source
> +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE                0x93A0
> +#endif
> +
>  /*------------------------------------------------------------------------*
>   * APPLE extension tokens
>   *------------------------------------------------------------------------*/
> @@ -261,6 +292,29 @@ typedef void* GLeglImageOES;
>  #define GL_MAX_EXT                                              0x8008
>  #endif
>
> +/* GL_EXT_color_buffer_half_float */
> +#ifndef GL_EXT_color_buffer_half_float
> +#define GL_RGBA16F_EXT                                          0x881A
> +#define GL_RGB16F_EXT                                           0x881B
> +#define GL_RG16F_EXT                                            0x822F
> +#define GL_R16F_EXT                                             0x822D
> +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT            0x8211
> +#define GL_UNSIGNED_NORMALIZED_EXT                              0x8C17
> +#endif
> +
> +/* GL_EXT_debug_label */
> +#ifndef GL_EXT_debug_label
> +#define GL_PROGRAM_PIPELINE_OBJECT_EXT                          0x8A4F
> +#define GL_PROGRAM_OBJECT_EXT                                   0x8B40
> +#define GL_SHADER_OBJECT_EXT                                    0x8B48
> +#define GL_BUFFER_OBJECT_EXT                                    0x9151
> +#define GL_QUERY_OBJECT_EXT                                     0x9153
> +#define GL_VERTEX_ARRAY_OBJECT_EXT                              0x9154
> +#endif
> +
> +/* GL_EXT_debug_marker */
> +/* No new tokens introduced by this extension. */
> +
>  /* GL_EXT_discard_framebuffer */
>  #ifndef GL_EXT_discard_framebuffer
>  #define GL_COLOR_EXT                                            0x1800
> @@ -268,9 +322,26 @@ typedef void* GLeglImageOES;
>  #define GL_STENCIL_EXT                                          0x1802
>  #endif
>
> +/* GL_EXT_multisampled_render_to_texture */
> +#ifndef GL_EXT_multisampled_render_to_texture
> +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT           0x8D6C
> +#define GL_RENDERBUFFER_SAMPLES_EXT                             0x9133
> +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT               0x9134
> +#define GL_MAX_SAMPLES_EXT                                      0x9135
> +#endif
> +
>  /* GL_EXT_multi_draw_arrays */
>  /* No new tokens introduced by this extension. */
>
> +/* GL_EXT_occlusion_query_boolean */
> +#ifndef GL_EXT_occlusion_query_boolean
> +#define GL_ANY_SAMPLES_PASSED_EXT                               0x8C2F
> +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT                  0x8D6A
> +#define GL_CURRENT_QUERY_EXT                                    0x8865
> +#define GL_QUERY_RESULT_EXT                                     0x8866
> +#define GL_QUERY_RESULT_AVAILABLE_EXT                           0x8867
> +#endif
> +
>  /* GL_EXT_read_format_bgra */
>  #ifndef GL_EXT_read_format_bgra
>  #define GL_BGRA_EXT                                             0x80E1
> @@ -278,9 +349,53 @@ typedef void* GLeglImageOES;
>  #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                       0x8366
>  #endif
>
> +/* GL_EXT_robustness */
> +#ifndef GL_EXT_robustness
> +/* reuse GL_NO_ERROR */
> +#define GL_GUILTY_CONTEXT_RESET_EXT                             0x8253
> +#define GL_INNOCENT_CONTEXT_RESET_EXT                           0x8254
> +#define GL_UNKNOWN_CONTEXT_RESET_EXT                            0x8255
> +#define GL_CONTEXT_ROBUST_ACCESS_EXT                            0x90F3
> +#define GL_RESET_NOTIFICATION_STRATEGY_EXT                      0x8256
> +#define GL_LOSE_CONTEXT_ON_RESET_EXT                            0x8252
> +#define GL_NO_RESET_NOTIFICATION_EXT                            0x8261
> +#endif
> +
> +/* GL_EXT_separate_shader_objects */
> +#ifndef GL_EXT_separate_shader_objects
> +#define GL_VERTEX_SHADER_BIT_EXT                                0x00000001
> +#define GL_FRAGMENT_SHADER_BIT_EXT                              0x00000002
> +#define GL_ALL_SHADER_BITS_EXT                                  0xFFFFFFFF
> +#define GL_PROGRAM_SEPARABLE_EXT                                0x8258
> +#define GL_ACTIVE_PROGRAM_EXT                                   0x8259
> +#define GL_PROGRAM_PIPELINE_BINDING_EXT                         0x825A
> +#endif
> +
>  /* GL_EXT_shader_texture_lod */
>  /* No new tokens introduced by this extension. */
>
> +/* GL_EXT_shadow_samplers */
> +#ifndef GL_EXT_shadow_samplers
> +#define GL_TEXTURE_COMPARE_MODE_EXT                             0x884C
> +#define GL_TEXTURE_COMPARE_FUNC_EXT                             0x884D
> +#define GL_COMPARE_REF_TO_TEXTURE_EXT                           0x884E
> +#define GL_SAMPLER_2D_SHADOW_EXT                                0x8B62
> +#endif
> +
> +/* GL_EXT_sRGB */
> +#ifndef GL_EXT_sRGB
> +#define GL_SRGB_EXT                                             0x8C40
> +#define GL_SRGB_ALPHA_EXT                                       0x8C42
> +#define GL_SRGB8_ALPHA8_EXT                                     0x8C43
> +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT            0x8210
> +#endif
> +
> +/* GL_EXT_texture_compression_dxt1 */
> +#ifndef GL_EXT_texture_compression_dxt1
> +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                         0x83F0
> +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                        0x83F1
> +#endif
> +
>  /* GL_EXT_texture_filter_anisotropic */
>  #ifndef GL_EXT_texture_filter_anisotropic
>  #define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE
> @@ -292,17 +407,46 @@ typedef void* GLeglImageOES;
>  #define GL_BGRA_EXT                                             0x80E1
>  #endif
>
> +/* GL_EXT_texture_rg */
> +#ifndef GL_EXT_texture_rg
> +#define GL_RED_EXT                                              0x1903
> +#define GL_RG_EXT                                               0x8227
> +#define GL_R8_EXT                                               0x8229
> +#define GL_RG8_EXT                                              0x822B
> +#endif
> +
> +/* GL_EXT_texture_storage */
> +#ifndef GL_EXT_texture_storage
> +#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT                         0x912F
> +#define GL_ALPHA8_EXT                                           0x803C
> +#define GL_LUMINANCE8_EXT                                       0x8040
> +#define GL_LUMINANCE8_ALPHA8_EXT                                0x8045
> +#define GL_RGBA32F_EXT                                          0x8814
> +#define GL_RGB32F_EXT                                           0x8815
> +#define GL_ALPHA32F_EXT                                         0x8816
> +#define GL_LUMINANCE32F_EXT                                     0x8818
> +#define GL_LUMINANCE_ALPHA32F_EXT                               0x8819
> +/* reuse GL_RGBA16F_EXT */
> +/* reuse GL_RGB16F_EXT */
> +#define GL_ALPHA16F_EXT                                         0x881C
> +#define GL_LUMINANCE16F_EXT                                     0x881E
> +#define GL_LUMINANCE_ALPHA16F_EXT                               0x881F
> +#define GL_RGB10_A2_EXT                                         0x8059
> +#define GL_RGB10_EXT                                            0x8052
> +#define GL_BGRA8_EXT                                            0x93A1
> +#define GL_R8_EXT                                               0x8229
> +#define GL_RG8_EXT                                              0x822B
> +#define GL_R32F_EXT                                             0x822E
> +#define GL_RG32F_EXT                                            0x8230
> +#define GL_R16F_EXT                                             0x822D
> +#define GL_RG16F_EXT                                            0x822F
> +#endif
> +
>  /* GL_EXT_texture_type_2_10_10_10_REV */
>  #ifndef GL_EXT_texture_type_2_10_10_10_REV
>  #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT                      0x8368
>  #endif
>
> -/* GL_EXT_texture_compression_dxt1 */
> -#ifndef GL_EXT_texture_compression_dxt1
> -#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                         0x83F0
> -#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                        0x83F1
> -#endif
> -
>  /* GL_EXT_unpack_subimage */
>  #ifndef GL_EXT_unpack_subimage
>  #define GL_UNPACK_ROW_LENGTH                                    0x0CF2
> @@ -790,6 +934,45 @@ GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target
>  typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
>  #endif
>
> +#ifndef GL_ANGLE_instanced_arrays
> +#ifdef GL_GLEXT_PROTOTYPES
> +GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
> +GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
> +GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
> +#endif
> +typedef void (GL_APIENTRYP PFLGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
> +typedef void (GL_APIENTRYP PFLGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
> +typedef void (GL_APIENTRYP PFLGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
> +#endif
> +
> +/* GL_ANGLE_pack_reverse_row_order */
> +#ifndef GL_ANGLE_pack_reverse_row_order
> +#define GL_ANGLE_pack_reverse_row_order 1
> +#endif
> +
> +/* GL_ANGLE_texture_compression_dxt3 */
> +#ifndef GL_ANGLE_texture_compression_dxt3
> +#define GL_ANGLE_texture_compression_dxt3 1
> +#endif
> +
> +/* GL_ANGLE_texture_compression_dxt5 */
> +#ifndef GL_ANGLE_texture_compression_dxt5
> +#define GL_ANGLE_texture_compression_dxt5 1
> +#endif
> +
> +/* GL_ANGLE_texture_usage */
> +#ifndef GL_ANGLE_texture_usage
> +#define GL_ANGLE_texture_usage 1
> +#endif
> +
> +#ifndef GL_ANGLE_translated_shader_source
> +#define GL_ANGLE_translated_shader_source 1
> +#ifdef GL_GLEXT_PROTOTYPES
> +GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
> +#endif
> +typedef void (GL_APIENTRYP PFLGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
> +#endif
> +
>  /*------------------------------------------------------------------------*
>   * APPLE extension functions
>   *------------------------------------------------------------------------*/
> @@ -843,6 +1026,35 @@ typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
>  #define GL_EXT_blend_minmax 1
>  #endif
>
> +/* GL_EXT_color_buffer_half_float */
> +#ifndef GL_EXT_color_buffer_half_float
> +#define GL_EXT_color_buffer_half_float 1
> +#endif
> +
> +/* GL_EXT_debug_label */
> +#ifndef GL_EXT_debug_label
> +#define GL_EXT_debug_label 1
> +#ifdef GL_GLEXT_PROTOTYPES
> +GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
> +GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
> +#endif
> +typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
> +typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
> +#endif
> +
> +/* GL_EXT_debug_marker */
> +#ifndef GL_EXT_debug_marker
> +#define GL_EXT_debug_marker 1
> +#ifdef GL_GLEXT_PROTOTYPES
> +GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
> +GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
> +GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
> +#endif
> +typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
> +typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
> +typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
> +#endif
> +
>  /* GL_EXT_discard_framebuffer */
>  #ifndef GL_EXT_discard_framebuffer
>  #define GL_EXT_discard_framebuffer 1
> @@ -852,6 +1064,17 @@ GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numA
>  typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
>  #endif
>
> +/* GL_EXT_multisampled_render_to_texture */
> +#ifndef GL_EXT_multisampled_render_to_texture
> +#define GL_EXT_multisampled_render_to_texture 1
> +#ifdef GL_GLEXT_PROTOTYPES
> +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
> +GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
> +#endif
> +typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
> +typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
> +#endif
> +
>  #ifndef GL_EXT_multi_draw_arrays
>  #define GL_EXT_multi_draw_arrays 1
>  #ifdef GL_GLEXT_PROTOTYPES
> @@ -862,16 +1085,134 @@ typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *fir
>  typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
>  #endif
>
> +/* GL_EXT_occlusion_query_boolean */
> +#ifndef GL_EXT_occlusion_query_boolean
> +#define GL_EXT_occlusion_query_boolean 1
> +#ifdef GL_GLEXT_PROTOTYPES
> +GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
> +GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
> +GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);
> +GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);
> +GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);
> +GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);
> +GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);
> +#endif
> +typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
> +typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
> +typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
> +typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
> +typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
> +typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
> +typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
> +#endif
> +
>  /* GL_EXT_read_format_bgra */
>  #ifndef GL_EXT_read_format_bgra
>  #define GL_EXT_read_format_bgra 1
>  #endif
>
> +/* GL_EXT_robustness */
> +#ifndef GL_EXT_robustness
> +#define GL_EXT_robustness 1
> +#ifdef GL_GLEXT_PROTOTYPES
> +GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
> +GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
> +GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, float *params);
> +GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
> +#endif
> +typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
> +typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
> +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, float *params);
> +typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
> +#endif
> +
> +/* GL_EXT_separate_shader_objects */
> +#ifndef GL_EXT_separate_shader_objects
> +#define GL_EXT_separate_shader_objects 1
> +#ifdef GL_GLEXT_PROTOTYPES
> +GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
> +GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);
> +GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
> +GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
> +GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines);
> +GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);
> +GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);
> +GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
> +GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
> +GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x);
> +GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y);
> +GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z);
> +GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
> +GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x);
> +GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y);
> +GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
> +GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
> +GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
> +GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
> +GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
> +GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
> +GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
> +GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
> +GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
> +GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
> +GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
> +GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
> +GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
> +GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);
> +GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
> +#endif
> +typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
> +typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
> +typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
> +typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
> +typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
> +typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
> +typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
> +typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
> +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
> +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x);
> +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y);
> +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
> +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
> +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x);
> +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
> +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
> +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
> +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
> +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
> +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
> +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
> +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
> +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
> +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
> +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
> +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
> +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
> +typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
> +typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
> +typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
> +#endif
> +
>  /* GL_EXT_shader_texture_lod */
>  #ifndef GL_EXT_shader_texture_lod
>  #define GL_EXT_shader_texture_lod 1
>  #endif
>
> +/* GL_EXT_shadow_samplers */
> +#ifndef GL_EXT_shadow_samplers
> +#define GL_EXT_shadow_samplers 1
> +#endif
> +
> +/* GL_EXT_sRGB */
> +#ifndef GL_EXT_sRGB
> +#define GL_EXT_sRGB 1
> +#endif
> +
> +/* GL_EXT_texture_compression_dxt1 */
> +#ifndef GL_EXT_texture_compression_dxt1
> +#define GL_EXT_texture_compression_dxt1 1
> +#endif
> +
>  /* GL_EXT_texture_filter_anisotropic */
>  #ifndef GL_EXT_texture_filter_anisotropic
>  #define GL_EXT_texture_filter_anisotropic 1
> @@ -882,16 +1223,35 @@ typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GL
>  #define GL_EXT_texture_format_BGRA8888 1
>  #endif
>
> +/* GL_EXT_texture_rg */
> +#ifndef GL_EXT_texture_rg
> +#define GL_EXT_texture_rg 1
> +#endif
> +
> +/* GL_EXT_texture_storage */
> +#ifndef GL_EXT_texture_storage
> +#define GL_EXT_texture_storage 1
> +#ifdef GL_GLEXT_PROTOTYPES
> +GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
> +GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
> +GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
> +GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
> +GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
> +GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
> +#endif
> +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
> +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
> +typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
> +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
> +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
> +typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
> +#endif
> +
>  /* GL_EXT_texture_type_2_10_10_10_REV */
>  #ifndef GL_EXT_texture_type_2_10_10_10_REV
>  #define GL_EXT_texture_type_2_10_10_10_REV 1
>  #endif
>
> -/* GL_EXT_texture_compression_dxt1 */
> -#ifndef GL_EXT_texture_compression_dxt1
> -#define GL_EXT_texture_compression_dxt1 1
> -#endif
> -
>  /* GL_EXT_unpack_subimage */
>  #ifndef GL_EXT_unpack_subimage
>  #define GL_EXT_unpack_subimage 1
> --
> 1.7.10.2
>
> _______________________________________________
> mesa-dev mailing list
> mesa-dev at lists.freedesktop.org
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev


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