[Mesa-dev] [PATCH 1/3] draw: draw_get_shader_param should return correct values WRT llvm

Marek Olšák maraeo at gmail.com
Wed Jul 4 11:15:08 PDT 2012

On Wed, Jul 4, 2012 at 7:41 PM, Olivier Galibert <galibert at pobox.com> wrote:
> On Wed, Jul 04, 2012 at 01:59:44PM +0200, Marek Ol??ák wrote:
>> Please disregard patch 1 and 2. It wouldn't work.
> What's wrong with them?

The way I understand it, Integer uniforms are converted to floats for
a whole program object. This series assumes the conversion is done for
each shader stage separately, which isn't true. It gets more
complicated if uniforms are shared between different shader stages.


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