[Mesa-dev] [PATCH 06/18] glsl: Turn UBO variable declarations into ir_variables and check qualifiers.
Eric Anholt
eric at anholt.net
Wed Jul 4 11:34:31 PDT 2012
Kenneth Graunke <kenneth at whitecape.org> writes:
> On 07/02/2012 05:38 PM, Eric Anholt wrote:
>> Fixes piglit layout-*-non-uniform and layout-*-within-block.
>> ---
>> src/glsl/ast.h | 6 ++++++
>> src/glsl/ast_to_hir.cpp | 36 +++++++++++++++++++++++++++++++++---
>> src/glsl/glsl_parser.yy | 2 ++
>> src/glsl/glsl_parser_extras.cpp | 1 +
>> 4 files changed, 42 insertions(+), 3 deletions(-)
>>
>> diff --git a/src/glsl/ast.h b/src/glsl/ast.h
>> index 4438b85..de3f2df 100644
>> --- a/src/glsl/ast.h
>> +++ b/src/glsl/ast.h
>> @@ -513,6 +513,12 @@ public:
>> * is used to note these cases when no type is specified.
>> */
>> int invariant;
>> +
>> + /**
>> + * Flag indicating that these declarators are in a uniform block,
>> + * allowing UBO type qualifiers.
>> + */
>> + bool ubo_qualifiers_valid;
>> };
>>
>>
>> diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
>> index bbe8f05..fc3b547 100644
>> --- a/src/glsl/ast_to_hir.cpp
>> +++ b/src/glsl/ast_to_hir.cpp
>> @@ -1917,7 +1917,8 @@ static void
>> apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
>> ir_variable *var,
>> struct _mesa_glsl_parse_state *state,
>> - YYLTYPE *loc)
>> + YYLTYPE *loc,
>> + bool ubo_qualifiers_valid)
>> {
>> if (qual->flags.q.invariant) {
>> if (var->used) {
>> @@ -2191,6 +2192,23 @@ apply_type_qualifier_to_variable(const struct ast_type_qualifier *qual,
>> var->depth_layout = ir_depth_layout_unchanged;
>> else
>> var->depth_layout = ir_depth_layout_none;
>> +
>> + if (qual->flags.q.std140 ||
>> + qual->flags.q.packed ||
>> + qual->flags.q.shared) {
>> + _mesa_glsl_error(loc, state,
>> + "uniform block layout qualifiers std140, packed, and "
>> + "shared can only be applied to uniform blocks, not "
>> + "members");
>> + }
>> +
>> + if (!ubo_qualifiers_valid &&
>> + (qual->flags.q.row_major || qual->flags.q.column_major)) {
>> + _mesa_glsl_error(loc, state,
>> + "uniform block layout qualifiers row_major and "
>> + "column_major can only be applied to uniform block "
>> + "members");
>> + }
>> }
>>
>> /**
>> @@ -2611,7 +2629,7 @@ ast_declarator_list::hir(exec_list *instructions,
>> }
>>
>> apply_type_qualifier_to_variable(& this->type->qualifier, var, state,
>> - & loc);
>> + & loc, this->ubo_qualifiers_valid);
>>
>> if (this->type->qualifier.flags.q.invariant) {
>> if ((state->target == vertex_shader) && !(var->mode == ir_var_out ||
>> @@ -3028,7 +3046,8 @@ ast_parameter_declarator::hir(exec_list *instructions,
>> /* Apply any specified qualifiers to the parameter declaration. Note that
>> * for function parameters the default mode is 'in'.
>> */
>> - apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc);
>> + apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc,
>> + false);
>>
>> /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
>> *
>> @@ -3997,6 +4016,17 @@ ast_uniform_block::hir(exec_list *instructions,
>> * need to turn those into ir_variables with an association
>> * with this uniform block.
>> */
>> + exec_list ubo_variables;
>> +
>> + foreach_list_typed(ast_declarator_list, decl_list, link, &declarations) {
>> + exec_list declared_variables;
>> +
>> + decl_list->hir(&declared_variables, state);
>> +
>> + ubo_variables.append_list(&declared_variables);
>> + }
>> +
>> + instructions->append_list(&ubo_variables);
>
> Too many lists!!
>
> foreach_list_typed(ast_declarator_list, decl_list, link, &declarations) {
> decl_list->hir(&instructions, state);
> }
>
> ...should work just fine. Otherwise, this looks OK to me.
The next commit would be introducing declared_variables, then. I've
dropped ubo_variables, though.
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