[Mesa-dev] i965: backend optimizations, FS bugfixes

Eric Anholt eric at anholt.net
Wed Jul 4 14:31:24 PDT 2012

The first 3 patches are to reduce compile time and object size by avoiding c++
inlining I forced due to my laziness when originally typing these files.

The last 2 are bugfixes for the FS that I noticed while working on the texture
grf code.  It produces some actual code changes in a closed-source app we've
been looking at.

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