[Mesa-dev] [PATCH 1/1] glsl: warning: pragma `invariant(all)' not supported in GLSL ES 1.00

Eric Anholt eric at anholt.net
Fri Jul 6 14:18:12 PDT 2012


Oliver McFadden <oliver.mcfadden at linux.intel.com> writes:

> The OpenGL(R) ES Shading Language
> Version 1.00 Revision 17 (12 May, 2009)
>
>> 4.6.1 The Invariant Qualifier
>> ... To force all output variables to be invariant, use the pragma
>> #pragma STDGL invariant(all)
>
> Signed-off-by: Oliver McFadden <oliver.mcfadden at linux.intel.com>

Could we get a piglit test for this?  Should be easy.

Reviewed-by: Eric Anholt <eric at anholt.net>
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