[Mesa-dev] [PATCH] r600g: improve flushed depth texture handling v2

Marek Olšák maraeo at gmail.com
Fri Jul 6 16:48:11 PDT 2012

On Wed, Jun 27, 2012 at 1:34 AM, Vadim Girlin <vadimgirlin at gmail.com> wrote:
> Use r600_resource_texture::flished_depth_texture for GPU access, and
> allocate it in the VRAM. For transfers we'll allocate untiled texture in the
> GTT and store it in the r600_transfer::staging.
> Improves performance when flushed depth texture is frequently used by the
> GPU (about 30% for Lightsmark).
> Signed-off-by: Vadim Girlin <vadimgirlin at gmail.com>
> ---
> Fixes fbo-clear-formats, fbo-generatemipmap-formats, no regressions on
> evergreen


is there any reason this patch hasn't been committed yet?


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