[Mesa-dev] [PATCH 03/22] gallium/u_blitter: minify depth0 when initializing last_layer
Marek Olšák
maraeo at gmail.com
Mon Jul 9 12:15:36 PDT 2012
---
src/gallium/auxiliary/util/u_blitter.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c
index 47d0227..99bde54 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -892,7 +892,7 @@ void util_blitter_default_src_texture(struct pipe_sampler_view *src_templ,
src_templ->u.tex.last_level = srclevel;
src_templ->u.tex.first_layer = 0;
src_templ->u.tex.last_layer =
- src->target == PIPE_TEXTURE_3D ? src->depth0 - 1
+ src->target == PIPE_TEXTURE_3D ? u_minify(src->depth0, srclevel) - 1
: src->array_size - 1;
src_templ->swizzle_r = PIPE_SWIZZLE_RED;
src_templ->swizzle_g = PIPE_SWIZZLE_GREEN;
--
1.7.9.5
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