[Mesa-dev] [PATCH 04/22] gallium: add util_format_stencil helper function
Jose Fonseca
jfonseca at vmware.com
Mon Jul 9 23:29:55 PDT 2012
"util_format_stencil" seems a too generic. Some sort of qualifier would be more future proof, e.g., util_format_stencil_only.
----- Original Message -----
> used for stencil sampler views.
> ---
> src/gallium/auxiliary/util/u_format.h | 29
> +++++++++++++++++++++++++++++
> src/mesa/state_tracker/st_cb_drawpixels.c | 23
> ++---------------------
> 2 files changed, 31 insertions(+), 21 deletions(-)
>
> diff --git a/src/gallium/auxiliary/util/u_format.h
> b/src/gallium/auxiliary/util/u_format.h
> index e35e164..7995b57 100644
> --- a/src/gallium/auxiliary/util/u_format.h
> +++ b/src/gallium/auxiliary/util/u_format.h
> @@ -882,6 +882,35 @@ util_format_linear(enum pipe_format format)
> }
>
> /**
> + * Given a depth-stencil format, return the corresponding
> stencil-only format.
> + * For stencil-only formats, return the format unchanged.
> + */
> +static INLINE enum pipe_format
> +util_format_stencil(enum pipe_format format)
> +{
> + switch (format) {
> + /* mask out the depth component */
> + case PIPE_FORMAT_Z24_UNORM_S8_UINT:
> + return PIPE_FORMAT_X24S8_UINT;
> + case PIPE_FORMAT_S8_UINT_Z24_UNORM:
> + return PIPE_FORMAT_S8X24_UINT;
> + case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
> + return PIPE_FORMAT_X32_S8X24_UINT;
> +
> + /* stencil only formats */
> + case PIPE_FORMAT_X24S8_UINT:
> + case PIPE_FORMAT_S8X24_UINT:
> + case PIPE_FORMAT_X32_S8X24_UINT:
> + case PIPE_FORMAT_S8_UINT:
> + return format;
> +
> + default:
> + assert(0);
> + return PIPE_FORMAT_NONE;
> + }
> +}
> +
> +/**
> * Return the number of components stored.
> * Formats with block size != 1x1 will always have 1 component (the
> block).
> */
> diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c
> b/src/mesa/state_tracker/st_cb_drawpixels.c
> index 2bcbada..727273b 100644
> --- a/src/mesa/state_tracker/st_cb_drawpixels.c
> +++ b/src/mesa/state_tracker/st_cb_drawpixels.c
> @@ -1165,27 +1165,8 @@ st_DrawPixels(struct gl_context *ctx, GLint x,
> GLint y,
> * The stencil is written using the shader stencil
> export
> * functionality. */
> if (write_stencil) {
> - enum pipe_format stencil_format = PIPE_FORMAT_NONE;
> -
> - switch (pt->format) {
> - case PIPE_FORMAT_Z24_UNORM_S8_UINT:
> - case PIPE_FORMAT_X24S8_UINT:
> - stencil_format = PIPE_FORMAT_X24S8_UINT;
> - break;
> - case PIPE_FORMAT_S8_UINT_Z24_UNORM:
> - case PIPE_FORMAT_S8X24_UINT:
> - stencil_format = PIPE_FORMAT_S8X24_UINT;
> - break;
> - case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
> - case PIPE_FORMAT_X32_S8X24_UINT:
> - stencil_format = PIPE_FORMAT_X32_S8X24_UINT;
> - break;
> - case PIPE_FORMAT_S8_UINT:
> - stencil_format = PIPE_FORMAT_S8_UINT;
> - break;
> - default:
> - assert(0);
> - }
> + enum pipe_format stencil_format =
> + util_format_stencil(pt->format);
>
> sv[1] =
> st_create_texture_sampler_view_format(st->pipe, pt,
> stencil_format);
> --
> 1.7.9.5
>
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