[Mesa-dev] [PATCH 1/5] glsl: Initialize coordinate to NULL in ir_texture constructor.
Kenneth Graunke
kenneth at whitecape.org
Tue Jul 10 11:14:41 PDT 2012
I ran into this while trying to create a TXS query, which doesn't have a
coordinate. Since it didn't get initialized to NULL, a bunch of
visitors tried to access it and crashed.
Most of the time, this won't be a problem, but it's just a good idea.
Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/glsl/ir.h | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/glsl/ir.h b/src/glsl/ir.h
index b54e2f2..9bbf3b7 100644
--- a/src/glsl/ir.h
+++ b/src/glsl/ir.h
@@ -1341,7 +1341,8 @@ enum ir_texture_opcode {
class ir_texture : public ir_rvalue {
public:
ir_texture(enum ir_texture_opcode op)
- : op(op), projector(NULL), shadow_comparitor(NULL), offset(NULL)
+ : op(op), coordinate(NULL), projector(NULL), shadow_comparitor(NULL),
+ offset(NULL)
{
this->ir_type = ir_type_texture;
}
--
1.7.10.4
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