[Mesa-dev] Mesa (master): draw: fix flat shading and screen-space linear interpolation in clipper

Olivier Galibert galibert at pobox.com
Wed Jul 11 02:08:47 PDT 2012


On Tue, Jul 10, 2012 at 09:19:05AM -0700, Stéphane Marchesin wrote:
> There is also option 3): revert the two patches causing the regression.

And then you'll have this problem again as soon as you want llvmpipe
to reach GL 3.00+/GLSL 1.30+.  So why not find a definitive solution
now?

Previous code converted the instance id to float, and said "it's an
integer guv', honest".  That does not fly in the face of native
integers, at all, unless you like your second instance to be numbered
1065353216.

  OG.


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